drm/omap: cleanup offset calculation
The code to calculate offset in dispc's calc_offset() is overly complex.
Simplify it.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
diff --git a/drivers/gpu/drm/omapdrm/dss/dispc.c b/drivers/gpu/drm/omapdrm/dss/dispc.c
index 77d10bf..5c4288f 100644
--- a/drivers/gpu/drm/omapdrm/dss/dispc.c
+++ b/drivers/gpu/drm/omapdrm/dss/dispc.c
@@ -1923,11 +1923,9 @@ static void calc_offset(u16 screen_width, u16 width,
* field 0 = even field = bottom field
* field 1 = odd field = top field
*/
+ *offset0 = field_offset * screen_width * ps;
*offset1 = 0;
- if (field_offset)
- *offset0 = *offset1 + field_offset * screen_width * ps;
- else
- *offset0 = *offset1;
+
*row_inc = pixinc(1 + (y_predecim * screen_width - width * x_predecim) +
(fieldmode ? screen_width : 0), ps);
if (color_mode == OMAP_DSS_COLOR_YUV2 ||