drm/i915: Avoid underruns when disabling sprites

As the watermark registers aren't double bufferd, clearing the
watermarks immediately after writing the sprite registers can be
hazardous.

Until we have something better, add a wait for vblank between the
two steps to make sure the sprite no longer needs the watermark
levels before we clear them.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
index 050ec29..606c27b 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -336,6 +336,12 @@
 	I915_MODIFY_DISPBASE(SPRSURF(pipe), 0);
 	POSTING_READ(SPRSURF(pipe));
 
+	/*
+	 * Avoid underruns when disabling the sprite.
+	 * FIXME remove once watermark updates are done properly.
+	 */
+	intel_wait_for_vblank(dev, pipe);
+
 	intel_update_sprite_watermarks(plane, crtc, 0, 0, false, false);
 }
 
@@ -503,6 +509,12 @@
 	I915_MODIFY_DISPBASE(DVSSURF(pipe), 0);
 	POSTING_READ(DVSSURF(pipe));
 
+	/*
+	 * Avoid underruns when disabling the sprite.
+	 * FIXME remove once watermark updates are done properly.
+	 */
+	intel_wait_for_vblank(dev, pipe);
+
 	intel_update_sprite_watermarks(plane, crtc, 0, 0, false, false);
 }