slub: correct to calculate num of acquired objects in get_partial_node()
There is a subtle bug when calculating a number of acquired objects.
Currently, we calculate "available = page->objects - page->inuse",
after acquire_slab() is called in get_partial_node().
In acquire_slab() with mode = 1, we always set new.inuse = page->objects.
So,
acquire_slab(s, n, page, object == NULL);
if (!object) {
c->page = page;
stat(s, ALLOC_FROM_PARTIAL);
object = t;
available = page->objects - page->inuse;
!!! availabe is always 0 !!!
...
Therfore, "available > s->cpu_partial / 2" is always false and
we always go to second iteration.
This patch correct this problem.
After that, we don't need return value of put_cpu_partial().
So remove it.
Reviewed-by: Wanpeng Li <liwanp@linux.vnet.ibm.com>
Acked-by: Christoph Lameter <cl@linux.com>
Signed-off-by: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Signed-off-by: Pekka Enberg <penberg@kernel.org>
1 file changed