ceph: factor out libceph from Ceph file system

This factors out protocol and low-level storage parts of ceph into a
separate libceph module living in net/ceph and include/linux/ceph.  This
is mostly a matter of moving files around.  However, a few key pieces
of the interface change as well:

 - ceph_client becomes ceph_fs_client and ceph_client, where the latter
   captures the mon and osd clients, and the fs_client gets the mds client
   and file system specific pieces.
 - Mount option parsing and debugfs setup is correspondingly broken into
   two pieces.
 - The mon client gets a generic handler callback for otherwise unknown
   messages (mds map, in this case).
 - The basic supported/required feature bits can be expanded (and are by
   ceph_fs_client).

No functional change, aside from some subtle error handling cases that got
cleaned up in the refactoring process.

Signed-off-by: Sage Weil <sage@newdream.net>
diff --git a/net/ceph/crush/mapper.c b/net/ceph/crush/mapper.c
new file mode 100644
index 0000000..42599e3
--- /dev/null
+++ b/net/ceph/crush/mapper.c
@@ -0,0 +1,609 @@
+
+#ifdef __KERNEL__
+# include <linux/string.h>
+# include <linux/slab.h>
+# include <linux/bug.h>
+# include <linux/kernel.h>
+# ifndef dprintk
+#  define dprintk(args...)
+# endif
+#else
+# include <string.h>
+# include <stdio.h>
+# include <stdlib.h>
+# include <assert.h>
+# define BUG_ON(x) assert(!(x))
+# define dprintk(args...) /* printf(args) */
+# define kmalloc(x, f) malloc(x)
+# define kfree(x) free(x)
+#endif
+
+#include <linux/crush/crush.h>
+#include <linux/crush/hash.h>
+
+/*
+ * Implement the core CRUSH mapping algorithm.
+ */
+
+/**
+ * crush_find_rule - find a crush_rule id for a given ruleset, type, and size.
+ * @map: the crush_map
+ * @ruleset: the storage ruleset id (user defined)
+ * @type: storage ruleset type (user defined)
+ * @size: output set size
+ */
+int crush_find_rule(struct crush_map *map, int ruleset, int type, int size)
+{
+	int i;
+
+	for (i = 0; i < map->max_rules; i++) {
+		if (map->rules[i] &&
+		    map->rules[i]->mask.ruleset == ruleset &&
+		    map->rules[i]->mask.type == type &&
+		    map->rules[i]->mask.min_size <= size &&
+		    map->rules[i]->mask.max_size >= size)
+			return i;
+	}
+	return -1;
+}
+
+
+/*
+ * bucket choose methods
+ *
+ * For each bucket algorithm, we have a "choose" method that, given a
+ * crush input @x and replica position (usually, position in output set) @r,
+ * will produce an item in the bucket.
+ */
+
+/*
+ * Choose based on a random permutation of the bucket.
+ *
+ * We used to use some prime number arithmetic to do this, but it
+ * wasn't very random, and had some other bad behaviors.  Instead, we
+ * calculate an actual random permutation of the bucket members.
+ * Since this is expensive, we optimize for the r=0 case, which
+ * captures the vast majority of calls.
+ */
+static int bucket_perm_choose(struct crush_bucket *bucket,
+			      int x, int r)
+{
+	unsigned pr = r % bucket->size;
+	unsigned i, s;
+
+	/* start a new permutation if @x has changed */
+	if (bucket->perm_x != x || bucket->perm_n == 0) {
+		dprintk("bucket %d new x=%d\n", bucket->id, x);
+		bucket->perm_x = x;
+
+		/* optimize common r=0 case */
+		if (pr == 0) {
+			s = crush_hash32_3(bucket->hash, x, bucket->id, 0) %
+				bucket->size;
+			bucket->perm[0] = s;
+			bucket->perm_n = 0xffff;   /* magic value, see below */
+			goto out;
+		}
+
+		for (i = 0; i < bucket->size; i++)
+			bucket->perm[i] = i;
+		bucket->perm_n = 0;
+	} else if (bucket->perm_n == 0xffff) {
+		/* clean up after the r=0 case above */
+		for (i = 1; i < bucket->size; i++)
+			bucket->perm[i] = i;
+		bucket->perm[bucket->perm[0]] = 0;
+		bucket->perm_n = 1;
+	}
+
+	/* calculate permutation up to pr */
+	for (i = 0; i < bucket->perm_n; i++)
+		dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]);
+	while (bucket->perm_n <= pr) {
+		unsigned p = bucket->perm_n;
+		/* no point in swapping the final entry */
+		if (p < bucket->size - 1) {
+			i = crush_hash32_3(bucket->hash, x, bucket->id, p) %
+				(bucket->size - p);
+			if (i) {
+				unsigned t = bucket->perm[p + i];
+				bucket->perm[p + i] = bucket->perm[p];
+				bucket->perm[p] = t;
+			}
+			dprintk(" perm_choose swap %d with %d\n", p, p+i);
+		}
+		bucket->perm_n++;
+	}
+	for (i = 0; i < bucket->size; i++)
+		dprintk(" perm_choose  %d: %d\n", i, bucket->perm[i]);
+
+	s = bucket->perm[pr];
+out:
+	dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id,
+		bucket->size, x, r, pr, s);
+	return bucket->items[s];
+}
+
+/* uniform */
+static int bucket_uniform_choose(struct crush_bucket_uniform *bucket,
+				 int x, int r)
+{
+	return bucket_perm_choose(&bucket->h, x, r);
+}
+
+/* list */
+static int bucket_list_choose(struct crush_bucket_list *bucket,
+			      int x, int r)
+{
+	int i;
+
+	for (i = bucket->h.size-1; i >= 0; i--) {
+		__u64 w = crush_hash32_4(bucket->h.hash,x, bucket->h.items[i],
+					 r, bucket->h.id);
+		w &= 0xffff;
+		dprintk("list_choose i=%d x=%d r=%d item %d weight %x "
+			"sw %x rand %llx",
+			i, x, r, bucket->h.items[i], bucket->item_weights[i],
+			bucket->sum_weights[i], w);
+		w *= bucket->sum_weights[i];
+		w = w >> 16;
+		/*dprintk(" scaled %llx\n", w);*/
+		if (w < bucket->item_weights[i])
+			return bucket->h.items[i];
+	}
+
+	BUG_ON(1);
+	return 0;
+}
+
+
+/* (binary) tree */
+static int height(int n)
+{
+	int h = 0;
+	while ((n & 1) == 0) {
+		h++;
+		n = n >> 1;
+	}
+	return h;
+}
+
+static int left(int x)
+{
+	int h = height(x);
+	return x - (1 << (h-1));
+}
+
+static int right(int x)
+{
+	int h = height(x);
+	return x + (1 << (h-1));
+}
+
+static int terminal(int x)
+{
+	return x & 1;
+}
+
+static int bucket_tree_choose(struct crush_bucket_tree *bucket,
+			      int x, int r)
+{
+	int n, l;
+	__u32 w;
+	__u64 t;
+
+	/* start at root */
+	n = bucket->num_nodes >> 1;
+
+	while (!terminal(n)) {
+		/* pick point in [0, w) */
+		w = bucket->node_weights[n];
+		t = (__u64)crush_hash32_4(bucket->h.hash, x, n, r,
+					  bucket->h.id) * (__u64)w;
+		t = t >> 32;
+
+		/* descend to the left or right? */
+		l = left(n);
+		if (t < bucket->node_weights[l])
+			n = l;
+		else
+			n = right(n);
+	}
+
+	return bucket->h.items[n >> 1];
+}
+
+
+/* straw */
+
+static int bucket_straw_choose(struct crush_bucket_straw *bucket,
+			       int x, int r)
+{
+	int i;
+	int high = 0;
+	__u64 high_draw = 0;
+	__u64 draw;
+
+	for (i = 0; i < bucket->h.size; i++) {
+		draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r);
+		draw &= 0xffff;
+		draw *= bucket->straws[i];
+		if (i == 0 || draw > high_draw) {
+			high = i;
+			high_draw = draw;
+		}
+	}
+	return bucket->h.items[high];
+}
+
+static int crush_bucket_choose(struct crush_bucket *in, int x, int r)
+{
+	dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r);
+	switch (in->alg) {
+	case CRUSH_BUCKET_UNIFORM:
+		return bucket_uniform_choose((struct crush_bucket_uniform *)in,
+					  x, r);
+	case CRUSH_BUCKET_LIST:
+		return bucket_list_choose((struct crush_bucket_list *)in,
+					  x, r);
+	case CRUSH_BUCKET_TREE:
+		return bucket_tree_choose((struct crush_bucket_tree *)in,
+					  x, r);
+	case CRUSH_BUCKET_STRAW:
+		return bucket_straw_choose((struct crush_bucket_straw *)in,
+					   x, r);
+	default:
+		BUG_ON(1);
+		return in->items[0];
+	}
+}
+
+/*
+ * true if device is marked "out" (failed, fully offloaded)
+ * of the cluster
+ */
+static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
+{
+	if (weight[item] >= 0x10000)
+		return 0;
+	if (weight[item] == 0)
+		return 1;
+	if ((crush_hash32_2(CRUSH_HASH_RJENKINS1, x, item) & 0xffff)
+	    < weight[item])
+		return 0;
+	return 1;
+}
+
+/**
+ * crush_choose - choose numrep distinct items of given type
+ * @map: the crush_map
+ * @bucket: the bucket we are choose an item from
+ * @x: crush input value
+ * @numrep: the number of items to choose
+ * @type: the type of item to choose
+ * @out: pointer to output vector
+ * @outpos: our position in that vector
+ * @firstn: true if choosing "first n" items, false if choosing "indep"
+ * @recurse_to_leaf: true if we want one device under each item of given type
+ * @out2: second output vector for leaf items (if @recurse_to_leaf)
+ */
+static int crush_choose(struct crush_map *map,
+			struct crush_bucket *bucket,
+			__u32 *weight,
+			int x, int numrep, int type,
+			int *out, int outpos,
+			int firstn, int recurse_to_leaf,
+			int *out2)
+{
+	int rep;
+	int ftotal, flocal;
+	int retry_descent, retry_bucket, skip_rep;
+	struct crush_bucket *in = bucket;
+	int r;
+	int i;
+	int item = 0;
+	int itemtype;
+	int collide, reject;
+	const int orig_tries = 5; /* attempts before we fall back to search */
+
+	dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
+		bucket->id, x, outpos, numrep);
+
+	for (rep = outpos; rep < numrep; rep++) {
+		/* keep trying until we get a non-out, non-colliding item */
+		ftotal = 0;
+		skip_rep = 0;
+		do {
+			retry_descent = 0;
+			in = bucket;               /* initial bucket */
+
+			/* choose through intervening buckets */
+			flocal = 0;
+			do {
+				collide = 0;
+				retry_bucket = 0;
+				r = rep;
+				if (in->alg == CRUSH_BUCKET_UNIFORM) {
+					/* be careful */
+					if (firstn || numrep >= in->size)
+						/* r' = r + f_total */
+						r += ftotal;
+					else if (in->size % numrep == 0)
+						/* r'=r+(n+1)*f_local */
+						r += (numrep+1) *
+							(flocal+ftotal);
+					else
+						/* r' = r + n*f_local */
+						r += numrep * (flocal+ftotal);
+				} else {
+					if (firstn)
+						/* r' = r + f_total */
+						r += ftotal;
+					else
+						/* r' = r + n*f_local */
+						r += numrep * (flocal+ftotal);
+				}
+
+				/* bucket choose */
+				if (in->size == 0) {
+					reject = 1;
+					goto reject;
+				}
+				if (flocal >= (in->size>>1) &&
+				    flocal > orig_tries)
+					item = bucket_perm_choose(in, x, r);
+				else
+					item = crush_bucket_choose(in, x, r);
+				BUG_ON(item >= map->max_devices);
+
+				/* desired type? */
+				if (item < 0)
+					itemtype = map->buckets[-1-item]->type;
+				else
+					itemtype = 0;
+				dprintk("  item %d type %d\n", item, itemtype);
+
+				/* keep going? */
+				if (itemtype != type) {
+					BUG_ON(item >= 0 ||
+					       (-1-item) >= map->max_buckets);
+					in = map->buckets[-1-item];
+					retry_bucket = 1;
+					continue;
+				}
+
+				/* collision? */
+				for (i = 0; i < outpos; i++) {
+					if (out[i] == item) {
+						collide = 1;
+						break;
+					}
+				}
+
+				reject = 0;
+				if (recurse_to_leaf) {
+					if (item < 0) {
+						if (crush_choose(map,
+							 map->buckets[-1-item],
+							 weight,
+							 x, outpos+1, 0,
+							 out2, outpos,
+							 firstn, 0,
+							 NULL) <= outpos)
+							/* didn't get leaf */
+							reject = 1;
+					} else {
+						/* we already have a leaf! */
+						out2[outpos] = item;
+					}
+				}
+
+				if (!reject) {
+					/* out? */
+					if (itemtype == 0)
+						reject = is_out(map, weight,
+								item, x);
+					else
+						reject = 0;
+				}
+
+reject:
+				if (reject || collide) {
+					ftotal++;
+					flocal++;
+
+					if (collide && flocal < 3)
+						/* retry locally a few times */
+						retry_bucket = 1;
+					else if (flocal < in->size + orig_tries)
+						/* exhaustive bucket search */
+						retry_bucket = 1;
+					else if (ftotal < 20)
+						/* then retry descent */
+						retry_descent = 1;
+					else
+						/* else give up */
+						skip_rep = 1;
+					dprintk("  reject %d  collide %d  "
+						"ftotal %d  flocal %d\n",
+						reject, collide, ftotal,
+						flocal);
+				}
+			} while (retry_bucket);
+		} while (retry_descent);
+
+		if (skip_rep) {
+			dprintk("skip rep\n");
+			continue;
+		}
+
+		dprintk("CHOOSE got %d\n", item);
+		out[outpos] = item;
+		outpos++;
+	}
+
+	dprintk("CHOOSE returns %d\n", outpos);
+	return outpos;
+}
+
+
+/**
+ * crush_do_rule - calculate a mapping with the given input and rule
+ * @map: the crush_map
+ * @ruleno: the rule id
+ * @x: hash input
+ * @result: pointer to result vector
+ * @result_max: maximum result size
+ * @force: force initial replica choice; -1 for none
+ */
+int crush_do_rule(struct crush_map *map,
+		  int ruleno, int x, int *result, int result_max,
+		  int force, __u32 *weight)
+{
+	int result_len;
+	int force_context[CRUSH_MAX_DEPTH];
+	int force_pos = -1;
+	int a[CRUSH_MAX_SET];
+	int b[CRUSH_MAX_SET];
+	int c[CRUSH_MAX_SET];
+	int recurse_to_leaf;
+	int *w;
+	int wsize = 0;
+	int *o;
+	int osize;
+	int *tmp;
+	struct crush_rule *rule;
+	int step;
+	int i, j;
+	int numrep;
+	int firstn;
+	int rc = -1;
+
+	BUG_ON(ruleno >= map->max_rules);
+
+	rule = map->rules[ruleno];
+	result_len = 0;
+	w = a;
+	o = b;
+
+	/*
+	 * determine hierarchical context of force, if any.  note
+	 * that this may or may not correspond to the specific types
+	 * referenced by the crush rule.
+	 */
+	if (force >= 0) {
+		if (force >= map->max_devices ||
+		    map->device_parents[force] == 0) {
+			/*dprintk("CRUSH: forcefed device dne\n");*/
+			rc = -1;  /* force fed device dne */
+			goto out;
+		}
+		if (!is_out(map, weight, force, x)) {
+			while (1) {
+				force_context[++force_pos] = force;
+				if (force >= 0)
+					force = map->device_parents[force];
+				else
+					force = map->bucket_parents[-1-force];
+				if (force == 0)
+					break;
+			}
+		}
+	}
+
+	for (step = 0; step < rule->len; step++) {
+		firstn = 0;
+		switch (rule->steps[step].op) {
+		case CRUSH_RULE_TAKE:
+			w[0] = rule->steps[step].arg1;
+			if (force_pos >= 0) {
+				BUG_ON(force_context[force_pos] != w[0]);
+				force_pos--;
+			}
+			wsize = 1;
+			break;
+
+		case CRUSH_RULE_CHOOSE_LEAF_FIRSTN:
+		case CRUSH_RULE_CHOOSE_FIRSTN:
+			firstn = 1;
+		case CRUSH_RULE_CHOOSE_LEAF_INDEP:
+		case CRUSH_RULE_CHOOSE_INDEP:
+			BUG_ON(wsize == 0);
+
+			recurse_to_leaf =
+				rule->steps[step].op ==
+				 CRUSH_RULE_CHOOSE_LEAF_FIRSTN ||
+				rule->steps[step].op ==
+				CRUSH_RULE_CHOOSE_LEAF_INDEP;
+
+			/* reset output */
+			osize = 0;
+
+			for (i = 0; i < wsize; i++) {
+				/*
+				 * see CRUSH_N, CRUSH_N_MINUS macros.
+				 * basically, numrep <= 0 means relative to
+				 * the provided result_max
+				 */
+				numrep = rule->steps[step].arg1;
+				if (numrep <= 0) {
+					numrep += result_max;
+					if (numrep <= 0)
+						continue;
+				}
+				j = 0;
+				if (osize == 0 && force_pos >= 0) {
+					/* skip any intermediate types */
+					while (force_pos &&
+					       force_context[force_pos] < 0 &&
+					       rule->steps[step].arg2 !=
+					       map->buckets[-1 -
+					       force_context[force_pos]]->type)
+						force_pos--;
+					o[osize] = force_context[force_pos];
+					if (recurse_to_leaf)
+						c[osize] = force_context[0];
+					j++;
+					force_pos--;
+				}
+				osize += crush_choose(map,
+						      map->buckets[-1-w[i]],
+						      weight,
+						      x, numrep,
+						      rule->steps[step].arg2,
+						      o+osize, j,
+						      firstn,
+						      recurse_to_leaf, c+osize);
+			}
+
+			if (recurse_to_leaf)
+				/* copy final _leaf_ values to output set */
+				memcpy(o, c, osize*sizeof(*o));
+
+			/* swap t and w arrays */
+			tmp = o;
+			o = w;
+			w = tmp;
+			wsize = osize;
+			break;
+
+
+		case CRUSH_RULE_EMIT:
+			for (i = 0; i < wsize && result_len < result_max; i++) {
+				result[result_len] = w[i];
+				result_len++;
+			}
+			wsize = 0;
+			break;
+
+		default:
+			BUG_ON(1);
+		}
+	}
+	rc = result_len;
+
+out:
+	return rc;
+}
+
+