mlx4_core: maintain available field in bitmap allocator

Add mlx4_bitmap_avail() to give the number of available resources. We want to
use this as a hint to whether to allocate a resources or not. This patch is
introduced to be used with allocation blue flame registers.

Signed-off-by: Eli Cohen <eli@mellanox.co.il>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/drivers/net/mlx4/alloc.c b/drivers/net/mlx4/alloc.c
index 3a4277f..116cae3 100644
--- a/drivers/net/mlx4/alloc.c
+++ b/drivers/net/mlx4/alloc.c
@@ -62,6 +62,9 @@
 	} else
 		obj = -1;
 
+	if (obj != -1)
+		--bitmap->avail;
+
 	spin_unlock(&bitmap->lock);
 
 	return obj;
@@ -101,11 +104,19 @@
 	} else
 		obj = -1;
 
+	if (obj != -1)
+		bitmap->avail -= cnt;
+
 	spin_unlock(&bitmap->lock);
 
 	return obj;
 }
 
+u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap)
+{
+	return bitmap->avail;
+}
+
 void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt)
 {
 	obj &= bitmap->max + bitmap->reserved_top - 1;
@@ -115,6 +126,7 @@
 	bitmap->last = min(bitmap->last, obj);
 	bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
 			& bitmap->mask;
+	bitmap->avail += cnt;
 	spin_unlock(&bitmap->lock);
 }
 
@@ -130,6 +142,7 @@
 	bitmap->max  = num - reserved_top;
 	bitmap->mask = mask;
 	bitmap->reserved_top = reserved_top;
+	bitmap->avail = num - reserved_top - reserved_bot;
 	spin_lock_init(&bitmap->lock);
 	bitmap->table = kzalloc(BITS_TO_LONGS(bitmap->max) *
 				sizeof (long), GFP_KERNEL);