Merge branch 'upstream-linus' of master.kernel.org:/pub/scm/linux/kernel/git/jgarzik/netdev-2.6

* 'upstream-linus' of master.kernel.org:/pub/scm/linux/kernel/git/jgarzik/netdev-2.6:
  sky2: version 1.18
  sky2: receive FIFO checking
  sky2: fe+ chip support
  sky2: reorganize chip revision features
  sky2: ethtool speed report bug
  sky2: fix VLAN receive processing (resend)
  phy: export phy_mii_ioctl
  myri10ge: Add support for PCI device id 9
diff --git a/Documentation/input/iforce-protocol.txt b/Documentation/input/iforce-protocol.txt
index 95df4ca..8777d2d 100644
--- a/Documentation/input/iforce-protocol.txt
+++ b/Documentation/input/iforce-protocol.txt
@@ -1,254 +1,254 @@
-** Introduction

-This document describes what I managed to discover about the protocol used to

-specify force effects to I-Force 2.0 devices.  None of this information comes

-from Immerse. That's why you should not trust what is written in this

-document. This document is intended to help understanding the protocol.

-This is not a reference. Comments and corrections are welcome.  To contact me,

-send an email to: deneux@ifrance.com

-

-** WARNING **

-I may not be held responsible for any dammage or harm caused if you try to

-send data to your I-Force device based on what you read in this document.

-

-** Preliminary Notes:

-All values are hexadecimal with big-endian encoding (msb on the left). Beware,

-values inside packets are encoded using little-endian.  Bytes whose roles are

-unknown are marked ???  Information that needs deeper inspection is marked (?)

-

-** General form of a packet **

-This is how packets look when the device uses the rs232 to communicate.

-2B OP LEN DATA CS

-CS is the checksum. It is equal to the exclusive or of all bytes.

-

-When using USB:

-OP DATA

-The 2B, LEN and CS fields have disappeared, probably because USB handles frames and

-data corruption is handled or unsignificant.

-

-First, I describe effects that are sent by the device to the computer

-

-** Device input state

-This packet is used to indicate the state of each button and the value of each

-axis

-OP= 01 for a joystick, 03 for a wheel

-LEN= Varies from device to device

-00 X-Axis lsb

-01 X-Axis msb

-02 Y-Axis lsb, or gas pedal for a wheel

-03 Y-Axis msb, or brake pedal for a wheel

-04 Throttle

-05 Buttons

-06 Lower 4 bits: Buttons

-   Upper 4 bits: Hat

-07 Rudder

-

-** Device effects states

-OP= 02

-LEN= Varies

-00 ? Bit 1 (Value 2) is the value of the deadman switch

-01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.

-02 ??

-03 Address of parameter block changed (lsb)

-04 Address of parameter block changed (msb)

-05 Address of second parameter block changed (lsb)

-... depending on the number of parameter blocks updated

-

-** Force effect **

-OP=  01

-LEN= 0e

-00 Channel (when playing several effects at the same time, each must be assigned a channel)

-01 Wave form

-	Val 00 Constant

-	Val 20 Square

-	Val 21 Triangle

-	Val 22 Sine

-	Val 23 Sawtooth up

-	Val 24 Sawtooth down

-	Val 40 Spring (Force = f(pos))

-	Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))

-

-	

-02 Axes affected and trigger

-	Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction

-	          Val 4 = X axis only. Byte 05 must contain 5a

-	          Val 8 = Y axis only. Byte 05 must contain b4

-	          Val c = X and Y axes. Bytes 05 must contain 60

-	Bits 0-3: Val 0 = No trigger

-	          Val x+1 = Button x triggers the effect

-	When the whole byte is 0, cancel the previously set trigger

-

-03-04 Duration of effect (little endian encoding, in ms)

-

-05 Direction of effect, if applicable. Else, see 02 for value to assign.

-

-06-07 Minimum time between triggering.

-

-08-09 Address of periodicity or magnitude parameters

-0a-0b Address of attack and fade parameters, or ffff if none.

-*or*

-08-09 Address of interactive parameters for X-axis, or ffff if not applicable

-0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable

-

-0c-0d Delay before execution of effect (little endian encoding, in ms)

-

-

-** Time based parameters **

-

-*** Attack and fade ***

-OP=  02

-LEN= 08

-00-01 Address where to store the parameteres

-02-03 Duration of attack (little endian encoding, in ms)

-04 Level at end of attack. Signed byte.

-05-06 Duration of fade.

-07 Level at end of fade.

-

-*** Magnitude ***

-OP=  03

-LEN= 03

-00-01 Address

-02 Level. Signed byte.

-

-*** Periodicity ***

-OP=  04

-LEN= 07

-00-01 Address

-02 Magnitude. Signed byte.

-03 Offset. Signed byte.

-04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.

-05-06 Period (little endian encoding, in ms)

-

-** Interactive parameters **

-OP=  05

-LEN= 0a

-00-01 Address

-02 Positive Coeff

-03 Negative Coeff

-04+05 Offset (center)

-06+07 Dead band (Val 01F4 = 5000 (decimal))

-08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))

-09 Negative saturation

-

-The encoding is a bit funny here: For coeffs, these are signed values. The

-maximum value is 64 (100 decimal), the min is 9c.

-For the offset, the minimum value is FE0C, the maximum value is 01F4.

-For the deadband, the minimum value is 0, the max is 03E8.

-

-** Controls **

-OP=  41

-LEN= 03

-00 Channel

-01 Start/Stop

-	Val 00: Stop

-	Val 01: Start and play once.

-	Val 41: Start and play n times (See byte 02 below)

-02 Number of iterations n.

-

-** Init **

-

-*** Querying features ***

-OP=  ff

-Query command. Length varies according to the query type.

-The general format of this packet is:

-ff 01 QUERY [INDEX] CHECKSUM

-reponses are of the same form:

-FF LEN QUERY VALUE_QUERIED CHECKSUM2

-where LEN = 1 + length(VALUE_QUERIED)

-

-**** Query ram size ****

-QUERY = 42 ('B'uffer size)

-The device should reply with the same packet plus two additionnal bytes

-containing the size of the memory:

-ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.

-

-**** Query number of effects ****

-QUERY = 4e ('N'umber of effects)

-The device should respond by sending the number of effects that can be played

-at the same time (one byte)

-ff 02 4e 14 CS would stand for 20 effects.

-

-**** Vendor's id ****

-QUERY = 4d ('M'anufacturer)

-Query the vendors'id (2 bytes)

-

-**** Product id *****

-QUERY = 50 ('P'roduct)

-Query the product id (2 bytes)

-

-**** Open device ****

-QUERY = 4f ('O'pen) 

-No data returned.

-

-**** Close device *****

-QUERY = 43 ('C')lose

-No data returned.

-

-**** Query effect ****

-QUERY = 45 ('E') 

-Send effect type.

-Returns nonzero if supported (2 bytes)

-

-**** Firmware Version ****

-QUERY = 56 ('V'ersion)

-Sends back 3 bytes - major, minor, subminor

-

-*** Initialisation of the device ***

-

-**** Set Control ****

-!!! Device dependent, can be different on different models !!!

-OP=  40 <idx> <val> [<val>]

-LEN= 2 or 3

-00 Idx

-   Idx 00 Set dead zone (0..2048) 

-   Idx 01 Ignore Deadman sensor (0..1)     

-   Idx 02 Enable comm watchdog (0..1)     

-   Idx 03 Set the strength of the spring (0..100)   

-   Idx 04 Enable or disable the spring (0/1)

-   Idx 05 Set axis saturation threshold (0..2048) 

-

-**** Set Effect State ****

-OP=  42 <val>

-LEN= 1

-00 State

-   Bit 3 Pause force feedback

-   Bit 2 Enable force feedback

-   Bit 0 Stop all effects

-

-**** Set overall gain ****

-OP=  43 <val>

-LEN= 1

-00 Gain

-   Val 00 = 0%

-   Val 40 = 50%

-   Val 80 = 100%

-

-** Parameter memory **

-

-Each device has a certain amount of memory to store parameters of effects.

-The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below

-is the amount of memory apparently needed for every set of parameters:

- - period : 0c

- - magnitude : 02

- - attack and fade : 0e

- - interactive : 08

-

-** Appendix: How to study the protocol ? **

-

-1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)

-2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)

-3. Play the effect, and watch what happens on the spy screen.

-

-A few words about ComPortSpy:

-At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.

-Remember it's free (as in free beer) and alpha!

-

-** URLS **

-Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.

-

-** Author of this document **

-Johann Deneux <deneux@ifrance.com>

-Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/

-

-Additions by Vojtech Pavlik.

-

-I-Force is trademark of Immersion Corp.

+** Introduction
+This document describes what I managed to discover about the protocol used to
+specify force effects to I-Force 2.0 devices.  None of this information comes
+from Immerse. That's why you should not trust what is written in this
+document. This document is intended to help understanding the protocol.
+This is not a reference. Comments and corrections are welcome.  To contact me,
+send an email to: deneux@ifrance.com
+
+** WARNING **
+I may not be held responsible for any dammage or harm caused if you try to
+send data to your I-Force device based on what you read in this document.
+
+** Preliminary Notes:
+All values are hexadecimal with big-endian encoding (msb on the left). Beware,
+values inside packets are encoded using little-endian.  Bytes whose roles are
+unknown are marked ???  Information that needs deeper inspection is marked (?)
+
+** General form of a packet **
+This is how packets look when the device uses the rs232 to communicate.
+2B OP LEN DATA CS
+CS is the checksum. It is equal to the exclusive or of all bytes.
+
+When using USB:
+OP DATA
+The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
+data corruption is handled or unsignificant.
+
+First, I describe effects that are sent by the device to the computer
+
+** Device input state
+This packet is used to indicate the state of each button and the value of each
+axis
+OP= 01 for a joystick, 03 for a wheel
+LEN= Varies from device to device
+00 X-Axis lsb
+01 X-Axis msb
+02 Y-Axis lsb, or gas pedal for a wheel
+03 Y-Axis msb, or brake pedal for a wheel
+04 Throttle
+05 Buttons
+06 Lower 4 bits: Buttons
+   Upper 4 bits: Hat
+07 Rudder
+
+** Device effects states
+OP= 02
+LEN= Varies
+00 ? Bit 1 (Value 2) is the value of the deadman switch
+01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
+02 ??
+03 Address of parameter block changed (lsb)
+04 Address of parameter block changed (msb)
+05 Address of second parameter block changed (lsb)
+... depending on the number of parameter blocks updated
+
+** Force effect **
+OP=  01
+LEN= 0e
+00 Channel (when playing several effects at the same time, each must be assigned a channel)
+01 Wave form
+	Val 00 Constant
+	Val 20 Square
+	Val 21 Triangle
+	Val 22 Sine
+	Val 23 Sawtooth up
+	Val 24 Sawtooth down
+	Val 40 Spring (Force = f(pos))
+	Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
+
+
+02 Axes affected and trigger
+	Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
+	          Val 4 = X axis only. Byte 05 must contain 5a
+	          Val 8 = Y axis only. Byte 05 must contain b4
+	          Val c = X and Y axes. Bytes 05 must contain 60
+	Bits 0-3: Val 0 = No trigger
+	          Val x+1 = Button x triggers the effect
+	When the whole byte is 0, cancel the previously set trigger
+
+03-04 Duration of effect (little endian encoding, in ms)
+
+05 Direction of effect, if applicable. Else, see 02 for value to assign.
+
+06-07 Minimum time between triggering.
+
+08-09 Address of periodicity or magnitude parameters
+0a-0b Address of attack and fade parameters, or ffff if none.
+*or*
+08-09 Address of interactive parameters for X-axis, or ffff if not applicable
+0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
+
+0c-0d Delay before execution of effect (little endian encoding, in ms)
+
+
+** Time based parameters **
+
+*** Attack and fade ***
+OP=  02
+LEN= 08
+00-01 Address where to store the parameteres
+02-03 Duration of attack (little endian encoding, in ms)
+04 Level at end of attack. Signed byte.
+05-06 Duration of fade.
+07 Level at end of fade.
+
+*** Magnitude ***
+OP=  03
+LEN= 03
+00-01 Address
+02 Level. Signed byte.
+
+*** Periodicity ***
+OP=  04
+LEN= 07
+00-01 Address
+02 Magnitude. Signed byte.
+03 Offset. Signed byte.
+04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
+05-06 Period (little endian encoding, in ms)
+
+** Interactive parameters **
+OP=  05
+LEN= 0a
+00-01 Address
+02 Positive Coeff
+03 Negative Coeff
+04+05 Offset (center)
+06+07 Dead band (Val 01F4 = 5000 (decimal))
+08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
+09 Negative saturation
+
+The encoding is a bit funny here: For coeffs, these are signed values. The
+maximum value is 64 (100 decimal), the min is 9c.
+For the offset, the minimum value is FE0C, the maximum value is 01F4.
+For the deadband, the minimum value is 0, the max is 03E8.
+
+** Controls **
+OP=  41
+LEN= 03
+00 Channel
+01 Start/Stop
+	Val 00: Stop
+	Val 01: Start and play once.
+	Val 41: Start and play n times (See byte 02 below)
+02 Number of iterations n.
+
+** Init **
+
+*** Querying features ***
+OP=  ff
+Query command. Length varies according to the query type.
+The general format of this packet is:
+ff 01 QUERY [INDEX] CHECKSUM
+reponses are of the same form:
+FF LEN QUERY VALUE_QUERIED CHECKSUM2
+where LEN = 1 + length(VALUE_QUERIED)
+
+**** Query ram size ****
+QUERY = 42 ('B'uffer size)
+The device should reply with the same packet plus two additionnal bytes
+containing the size of the memory:
+ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
+
+**** Query number of effects ****
+QUERY = 4e ('N'umber of effects)
+The device should respond by sending the number of effects that can be played
+at the same time (one byte)
+ff 02 4e 14 CS would stand for 20 effects.
+
+**** Vendor's id ****
+QUERY = 4d ('M'anufacturer)
+Query the vendors'id (2 bytes)
+
+**** Product id *****
+QUERY = 50 ('P'roduct)
+Query the product id (2 bytes)
+
+**** Open device ****
+QUERY = 4f ('O'pen)
+No data returned.
+
+**** Close device *****
+QUERY = 43 ('C')lose
+No data returned.
+
+**** Query effect ****
+QUERY = 45 ('E')
+Send effect type.
+Returns nonzero if supported (2 bytes)
+
+**** Firmware Version ****
+QUERY = 56 ('V'ersion)
+Sends back 3 bytes - major, minor, subminor
+
+*** Initialisation of the device ***
+
+**** Set Control ****
+!!! Device dependent, can be different on different models !!!
+OP=  40 <idx> <val> [<val>]
+LEN= 2 or 3
+00 Idx
+   Idx 00 Set dead zone (0..2048)
+   Idx 01 Ignore Deadman sensor (0..1)
+   Idx 02 Enable comm watchdog (0..1)
+   Idx 03 Set the strength of the spring (0..100)
+   Idx 04 Enable or disable the spring (0/1)
+   Idx 05 Set axis saturation threshold (0..2048)
+
+**** Set Effect State ****
+OP=  42 <val>
+LEN= 1
+00 State
+   Bit 3 Pause force feedback
+   Bit 2 Enable force feedback
+   Bit 0 Stop all effects
+
+**** Set overall gain ****
+OP=  43 <val>
+LEN= 1
+00 Gain
+   Val 00 = 0%
+   Val 40 = 50%
+   Val 80 = 100%
+
+** Parameter memory **
+
+Each device has a certain amount of memory to store parameters of effects.
+The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
+is the amount of memory apparently needed for every set of parameters:
+ - period : 0c
+ - magnitude : 02
+ - attack and fade : 0e
+ - interactive : 08
+
+** Appendix: How to study the protocol ? **
+
+1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
+2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
+3. Play the effect, and watch what happens on the spy screen.
+
+A few words about ComPortSpy:
+At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
+Remember it's free (as in free beer) and alpha!
+
+** URLS **
+Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
+
+** Author of this document **
+Johann Deneux <deneux@ifrance.com>
+Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
+
+Additions by Vojtech Pavlik.
+
+I-Force is trademark of Immersion Corp.
diff --git a/Makefile b/Makefile
index e0fdf49..c265e41 100644
--- a/Makefile
+++ b/Makefile
@@ -1,8 +1,8 @@
 VERSION = 2
 PATCHLEVEL = 6
 SUBLEVEL = 23
-EXTRAVERSION =-rc6
-NAME = Pink Farting Weasel
+EXTRAVERSION =-rc7
+NAME = Arr Matey! A Hairy Bilge Rat!
 
 # *DOCUMENTATION*
 # To see a list of typical targets execute "make help"
diff --git a/arch/i386/boot/header.S b/arch/i386/boot/header.S
index 7f4a2c5..f3140e5 100644
--- a/arch/i386/boot/header.S
+++ b/arch/i386/boot/header.S
@@ -275,7 +275,7 @@
 	hlt
 	jmp	die
 
-	.size	die, .-due
+	.size	die, .-die
 
 	.section ".initdata", "a"
 setup_corrupt:
diff --git a/arch/i386/boot/video.c b/arch/i386/boot/video.c
index 693f20d..e4ba897 100644
--- a/arch/i386/boot/video.c
+++ b/arch/i386/boot/video.c
@@ -147,7 +147,7 @@
 }
 
 /* Set mode (without recalc) */
-static int raw_set_mode(u16 mode)
+static int raw_set_mode(u16 mode, u16 *real_mode)
 {
 	int nmode, i;
 	struct card_info *card;
@@ -165,8 +165,10 @@
 
 			if ((mode == nmode && visible) ||
 			    mode == mi->mode ||
-			    mode == (mi->y << 8)+mi->x)
+			    mode == (mi->y << 8)+mi->x) {
+				*real_mode = mi->mode;
 				return card->set_mode(mi);
+			}
 
 			if (visible)
 				nmode++;
@@ -178,7 +180,7 @@
 		if (mode >= card->xmode_first &&
 		    mode < card->xmode_first+card->xmode_n) {
 			struct mode_info mix;
-			mix.mode = mode;
+			*real_mode = mix.mode = mode;
 			mix.x = mix.y = 0;
 			return card->set_mode(&mix);
 		}
@@ -223,6 +225,7 @@
 static int set_mode(u16 mode)
 {
 	int rv;
+	u16 real_mode;
 
 	/* Very special mode numbers... */
 	if (mode == VIDEO_CURRENT_MODE)
@@ -232,13 +235,16 @@
 	else if (mode == EXTENDED_VGA)
 		mode = VIDEO_8POINT;
 
-	rv = raw_set_mode(mode);
+	rv = raw_set_mode(mode, &real_mode);
 	if (rv)
 		return rv;
 
 	if (mode & VIDEO_RECALC)
 		vga_recalc_vertical();
 
+	/* Save the canonical mode number for the kernel, not
+	   an alias, size specification or menu position */
+	boot_params.hdr.vid_mode = real_mode;
 	return 0;
 }
 
diff --git a/arch/i386/kernel/acpi/wakeup.S b/arch/i386/kernel/acpi/wakeup.S
index ed0a0f2..f22ba85 100644
--- a/arch/i386/kernel/acpi/wakeup.S
+++ b/arch/i386/kernel/acpi/wakeup.S
@@ -151,51 +151,30 @@
 #define VIDEO_FIRST_V7 0x0900
 
 # Setting of user mode (AX=mode ID) => CF=success
+
+# For now, we only handle VESA modes (0x0200..0x03ff).  To handle other
+# modes, we should probably compile in the video code from the boot
+# directory.
 mode_set:
 	movw	%ax, %bx
-#if 0
-	cmpb	$0xff, %ah
-	jz	setalias
+	subb	$VIDEO_FIRST_VESA>>8, %bh
+	cmpb	$2, %bh
+	jb	check_vesa
 
-	testb	$VIDEO_RECALC>>8, %ah
-	jnz	_setrec
-
-	cmpb	$VIDEO_FIRST_RESOLUTION>>8, %ah
-	jnc	setres
-	
-	cmpb	$VIDEO_FIRST_SPECIAL>>8, %ah
-	jz	setspc
-
-	cmpb	$VIDEO_FIRST_V7>>8, %ah
-	jz	setv7
-#endif
-	
-	cmpb	$VIDEO_FIRST_VESA>>8, %ah
-	jnc	check_vesa
-#if 0	
-	orb	%ah, %ah
-	jz	setmenu
-#endif
-	
-	decb	%ah
-#	jz	setbios				  Add bios modes later
-
-setbad:	clc
+setbad:
+	clc
 	ret
 
 check_vesa:
-	subb	$VIDEO_FIRST_VESA>>8, %bh
 	orw	$0x4000, %bx			# Use linear frame buffer
 	movw	$0x4f02, %ax			# VESA BIOS mode set call
 	int	$0x10
 	cmpw	$0x004f, %ax			# AL=4f if implemented
-	jnz	_setbad				# AH=0 if OK
+	jnz	setbad				# AH=0 if OK
 
 	stc
 	ret
 
-_setbad: jmp setbad
-
 	.code32
 	ALIGN
 
diff --git a/arch/x86_64/kernel/acpi/wakeup.S b/arch/x86_64/kernel/acpi/wakeup.S
index 13f1480..a06f2bc 100644
--- a/arch/x86_64/kernel/acpi/wakeup.S
+++ b/arch/x86_64/kernel/acpi/wakeup.S
@@ -81,7 +81,7 @@
 	testl	$2, realmode_flags - wakeup_code
 	jz	1f
 	mov	video_mode - wakeup_code, %ax
-	call	mode_seta
+	call	mode_set
 1:
 
  	movw	$0xb800, %ax
@@ -291,52 +291,31 @@
 #define VIDEO_FIRST_V7 0x0900
 
 # Setting of user mode (AX=mode ID) => CF=success
+
+# For now, we only handle VESA modes (0x0200..0x03ff).  To handle other
+# modes, we should probably compile in the video code from the boot
+# directory.
 .code16
-mode_seta:
+mode_set:
 	movw	%ax, %bx
-#if 0
-	cmpb	$0xff, %ah
-	jz	setalias
+	subb	$VIDEO_FIRST_VESA>>8, %bh
+	cmpb	$2, %bh
+	jb	check_vesa
 
-	testb	$VIDEO_RECALC>>8, %ah
-	jnz	_setrec
-
-	cmpb	$VIDEO_FIRST_RESOLUTION>>8, %ah
-	jnc	setres
-	
-	cmpb	$VIDEO_FIRST_SPECIAL>>8, %ah
-	jz	setspc
-
-	cmpb	$VIDEO_FIRST_V7>>8, %ah
-	jz	setv7
-#endif
-	
-	cmpb	$VIDEO_FIRST_VESA>>8, %ah
-	jnc	check_vesaa
-#if 0	
-	orb	%ah, %ah
-	jz	setmenu
-#endif
-	
-	decb	%ah
-#	jz	setbios				  Add bios modes later
-
-setbada:	clc
+setbad:
+	clc
 	ret
 
-check_vesaa:
-	subb	$VIDEO_FIRST_VESA>>8, %bh
+check_vesa:
 	orw	$0x4000, %bx			# Use linear frame buffer
 	movw	$0x4f02, %ax			# VESA BIOS mode set call
 	int	$0x10
 	cmpw	$0x004f, %ax			# AL=4f if implemented
-	jnz	_setbada				# AH=0 if OK
+	jnz	setbad				# AH=0 if OK
 
 	stc
 	ret
 
-_setbada: jmp setbada
-
 wakeup_stack_begin:	# Stack grows down
 
 .org	0xff0
diff --git a/drivers/ieee1394/ieee1394_core.c b/drivers/ieee1394/ieee1394_core.c
index ee452595..98fd985 100644
--- a/drivers/ieee1394/ieee1394_core.c
+++ b/drivers/ieee1394/ieee1394_core.c
@@ -1273,7 +1273,7 @@
 	unregister_chrdev_region(IEEE1394_CORE_DEV, 256);
 }
 
-fs_initcall(ieee1394_init); /* same as ohci1394 */
+module_init(ieee1394_init);
 module_exit(ieee1394_cleanup);
 
 /* Exported symbols */
diff --git a/drivers/ieee1394/ohci1394.c b/drivers/ieee1394/ohci1394.c
index 5667c81..372c5c1 100644
--- a/drivers/ieee1394/ohci1394.c
+++ b/drivers/ieee1394/ohci1394.c
@@ -3537,7 +3537,5 @@
 	return pci_register_driver(&ohci1394_pci_driver);
 }
 
-/* Register before most other device drivers.
- * Useful for remote debugging via physical DMA, e.g. using firescope. */
-fs_initcall(ohci1394_init);
+module_init(ohci1394_init);
 module_exit(ohci1394_cleanup);
diff --git a/include/linux/sched.h b/include/linux/sched.h
index 5445eae..3de7901 100644
--- a/include/linux/sched.h
+++ b/include/linux/sched.h
@@ -1406,6 +1406,7 @@
 extern unsigned int sysctl_sched_batch_wakeup_granularity;
 extern unsigned int sysctl_sched_stat_granularity;
 extern unsigned int sysctl_sched_runtime_limit;
+extern unsigned int sysctl_sched_compat_yield;
 extern unsigned int sysctl_sched_child_runs_first;
 extern unsigned int sysctl_sched_features;
 
diff --git a/kernel/sched.c b/kernel/sched.c
index deeb1f8..6107a0c 100644
--- a/kernel/sched.c
+++ b/kernel/sched.c
@@ -1682,6 +1682,11 @@
 
 	p->prio = effective_prio(p);
 
+	if (rt_prio(p->prio))
+		p->sched_class = &rt_sched_class;
+	else
+		p->sched_class = &fair_sched_class;
+
 	if (!p->sched_class->task_new || !sysctl_sched_child_runs_first ||
 			(clone_flags & CLONE_VM) || task_cpu(p) != this_cpu ||
 			!current->se.on_rq) {
@@ -4550,10 +4555,7 @@
 	struct rq *rq = this_rq_lock();
 
 	schedstat_inc(rq, yld_cnt);
-	if (unlikely(rq->nr_running == 1))
-		schedstat_inc(rq, yld_act_empty);
-	else
-		current->sched_class->yield_task(rq, current);
+	current->sched_class->yield_task(rq, current);
 
 	/*
 	 * Since we are going to call schedule() anyway, there's
diff --git a/kernel/sched_fair.c b/kernel/sched_fair.c
index 892616b..c9fbe8e 100644
--- a/kernel/sched_fair.c
+++ b/kernel/sched_fair.c
@@ -43,6 +43,14 @@
 unsigned int sysctl_sched_min_granularity __read_mostly = 2000000ULL;
 
 /*
+ * sys_sched_yield() compat mode
+ *
+ * This option switches the agressive yield implementation of the
+ * old scheduler back on.
+ */
+unsigned int __read_mostly sysctl_sched_compat_yield;
+
+/*
  * SCHED_BATCH wake-up granularity.
  * (default: 25 msec, units: nanoseconds)
  *
@@ -897,19 +905,62 @@
 }
 
 /*
- * sched_yield() support is very simple - we dequeue and enqueue
+ * sched_yield() support is very simple - we dequeue and enqueue.
+ *
+ * If compat_yield is turned on then we requeue to the end of the tree.
  */
 static void yield_task_fair(struct rq *rq, struct task_struct *p)
 {
 	struct cfs_rq *cfs_rq = task_cfs_rq(p);
+	struct rb_node **link = &cfs_rq->tasks_timeline.rb_node;
+	struct sched_entity *rightmost, *se = &p->se;
+	struct rb_node *parent;
 
-	__update_rq_clock(rq);
 	/*
-	 * Dequeue and enqueue the task to update its
-	 * position within the tree:
+	 * Are we the only task in the tree?
 	 */
-	dequeue_entity(cfs_rq, &p->se, 0);
-	enqueue_entity(cfs_rq, &p->se, 0);
+	if (unlikely(cfs_rq->nr_running == 1))
+		return;
+
+	if (likely(!sysctl_sched_compat_yield)) {
+		__update_rq_clock(rq);
+		/*
+		 * Dequeue and enqueue the task to update its
+		 * position within the tree:
+		 */
+		dequeue_entity(cfs_rq, &p->se, 0);
+		enqueue_entity(cfs_rq, &p->se, 0);
+
+		return;
+	}
+	/*
+	 * Find the rightmost entry in the rbtree:
+	 */
+	do {
+		parent = *link;
+		link = &parent->rb_right;
+	} while (*link);
+
+	rightmost = rb_entry(parent, struct sched_entity, run_node);
+	/*
+	 * Already in the rightmost position?
+	 */
+	if (unlikely(rightmost == se))
+		return;
+
+	/*
+	 * Minimally necessary key value to be last in the tree:
+	 */
+	se->fair_key = rightmost->fair_key + 1;
+
+	if (cfs_rq->rb_leftmost == &se->run_node)
+		cfs_rq->rb_leftmost = rb_next(&se->run_node);
+	/*
+	 * Relink the task to the rightmost position:
+	 */
+	rb_erase(&se->run_node, &cfs_rq->tasks_timeline);
+	rb_link_node(&se->run_node, parent, link);
+	rb_insert_color(&se->run_node, &cfs_rq->tasks_timeline);
 }
 
 /*
diff --git a/kernel/sysctl.c b/kernel/sysctl.c
index 6ace893..53a456e 100644
--- a/kernel/sysctl.c
+++ b/kernel/sysctl.c
@@ -303,6 +303,14 @@
 		.proc_handler	= &proc_dointvec,
 	},
 #endif
+	{
+		.ctl_name	= CTL_UNNUMBERED,
+		.procname	= "sched_compat_yield",
+		.data		= &sysctl_sched_compat_yield,
+		.maxlen		= sizeof(unsigned int),
+		.mode		= 0644,
+		.proc_handler	= &proc_dointvec,
+	},
 #ifdef CONFIG_PROVE_LOCKING
 	{
 		.ctl_name	= CTL_UNNUMBERED,
diff --git a/security/selinux/hooks.c b/security/selinux/hooks.c
index 3694662..0753b20 100644
--- a/security/selinux/hooks.c
+++ b/security/selinux/hooks.c
@@ -316,6 +316,7 @@
 }
 
 enum {
+	Opt_error = -1,
 	Opt_context = 1,
 	Opt_fscontext = 2,
 	Opt_defcontext = 4,
@@ -327,6 +328,7 @@
 	{Opt_fscontext, "fscontext=%s"},
 	{Opt_defcontext, "defcontext=%s"},
 	{Opt_rootcontext, "rootcontext=%s"},
+	{Opt_error, NULL},
 };
 
 #define SEL_MOUNT_FAIL_MSG "SELinux:  duplicate or incompatible mount options\n"