tridentfb: acceleration code improvements
This patch brings various acceleration improvements:
- set copyarea/fillrect for non-accelerated framebuffer (fix)
- remove 15 bpp depth handling to simplify code as it hardly
works (15 bpp handling was obviously missing in some switches)
- add fb_sync call and move waiting before accelerated function
to make acceleration more asynchronous to cpu (few % of speed
improvement)
- add cpu_relax() call in waiting loops
- make longer register names and name more registers
- move registers' definition to header
- general code improvements (shortening, simplifying)
Signed-off-by: Krzysztof Helt <krzysztof.h1@wp.pl>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/include/video/trident.h b/include/video/trident.h
index 76d81b2..7540501 100644
--- a/include/video/trident.h
+++ b/include/video/trident.h
@@ -4,7 +4,7 @@
#endif
#if TRIDENTFB_DEBUG
-#define debug(f,a...) printk("%s:" f, __FUNCTION__ , ## a);mdelay(1000);
+#define debug(f,a...) printk("%s:" f, __FUNCTION__ , ## a);mdelay(100);
#else
#define debug(f,a...)
#endif
@@ -124,3 +124,22 @@
#define BiosMode 0x5c
#define BiosReg 0x5d
+/* Graphics Engine */
+#define STATUS 0x2120
+#define OLDCMD 0x2124
+#define DRAWFL 0x2128
+#define OLDCLR 0x212C
+#define OLDDST 0x2138
+#define OLDSRC 0x213C
+#define OLDDIM 0x2140
+#define CMD 0x2144
+#define ROP 0x2148
+#define COLOR 0x2160
+#define SRC1 0x2100
+#define SRC2 0x2104
+#define DST1 0x2108
+#define DST2 0x210C
+
+#define ROP_S 0xCC
+#define ROP_P 0xF0
+#define ROP_X 0x66