drm/msm: Make the value of RB_CNTL (almost) generic

We use a global ringbuffer size and block size for all targets and
at least for 5XX preemption we need to know the value the RB_CNTL
in several locations so it makes sense to calculate it once and use
it everywhere.

The only monkey wrench is that we need to disable the RPTR shadow
for A430 targets but that only needs to be done once and doesn't
affect A5XX so we can or in the value at init time.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 1be0317..e113d64 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -129,6 +129,11 @@ struct msm_gpu {
 
 /* It turns out that all targets use the same ringbuffer size */
 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
+#define MSM_GPU_RINGBUFFER_BLKSIZE 32
+
+#define MSM_GPU_RB_CNTL_DEFAULT \
+		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
+		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
 
 static inline bool msm_gpu_active(struct msm_gpu *gpu)
 {