drm/amdgpu: modify sdma start sequence
should fist halt engine, and then doing the register
programing, and later unhalt engine, and finally run
ring_test.
this help fix reloading driver hang issue of SDMA
ring
original sequence is wrong for it programing engine
after unhalt, which will lead to fault behavior when
doing driver reloading after unloaded.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/amd/amdgpu/cik_sdma.c b/drivers/gpu/drm/amd/amdgpu/cik_sdma.c
index 76f73ab..0079916 100644
--- a/drivers/gpu/drm/amd/amdgpu/cik_sdma.c
+++ b/drivers/gpu/drm/amd/amdgpu/cik_sdma.c
@@ -448,7 +448,12 @@
WREG32(mmSDMA0_GFX_IB_CNTL + sdma_offsets[i], ib_cntl);
ring->ready = true;
+ }
+ cik_sdma_enable(adev, true);
+
+ for (i = 0; i < adev->sdma.num_instances; i++) {
+ ring = &adev->sdma.instance[i].ring;
r = amdgpu_ring_test_ring(ring);
if (r) {
ring->ready = false;
@@ -531,8 +536,8 @@
if (r)
return r;
- /* unhalt the MEs */
- cik_sdma_enable(adev, true);
+ /* halt the engine before programing */
+ cik_sdma_enable(adev, false);
/* start the gfx rings and rlc compute queues */
r = cik_sdma_gfx_resume(adev);