msm: initial framebuffer support
Initial framebuffer components. Add board-trout-panel.c
as well as platform parts to enable the framebuffer. This
code comes directly from Google's tree.
Signed-off-by: Daniel Walker <dwalker@codeaurora.org>
Signed-off-by: David Brown <davidb@codeaurora.org>
diff --git a/arch/arm/mach-msm/devices-msm7x00.c b/arch/arm/mach-msm/devices-msm7x00.c
index b00a94b..fb548a8 100644
--- a/arch/arm/mach-msm/devices-msm7x00.c
+++ b/arch/arm/mach-msm/devices-msm7x00.c
@@ -347,6 +347,73 @@
return platform_device_register(pdev);
}
+static struct resource resources_mddi0[] = {
+ {
+ .start = MSM_PMDH_PHYS,
+ .end = MSM_PMDH_PHYS + MSM_PMDH_SIZE - 1,
+ .flags = IORESOURCE_MEM,
+ },
+ {
+ .start = INT_MDDI_PRI,
+ .end = INT_MDDI_PRI,
+ .flags = IORESOURCE_IRQ,
+ },
+};
+
+static struct resource resources_mddi1[] = {
+ {
+ .start = MSM_EMDH_PHYS,
+ .end = MSM_EMDH_PHYS + MSM_EMDH_SIZE - 1,
+ .flags = IORESOURCE_MEM,
+ },
+ {
+ .start = INT_MDDI_EXT,
+ .end = INT_MDDI_EXT,
+ .flags = IORESOURCE_IRQ,
+ },
+};
+
+struct platform_device msm_device_mddi0 = {
+ .name = "msm_mddi",
+ .id = 0,
+ .num_resources = ARRAY_SIZE(resources_mddi0),
+ .resource = resources_mddi0,
+ .dev = {
+ .coherent_dma_mask = 0xffffffff,
+ },
+};
+
+struct platform_device msm_device_mddi1 = {
+ .name = "msm_mddi",
+ .id = 1,
+ .num_resources = ARRAY_SIZE(resources_mddi1),
+ .resource = resources_mddi1,
+ .dev = {
+ .coherent_dma_mask = 0xffffffff,
+ },
+};
+
+static struct resource resources_mdp[] = {
+ {
+ .start = MSM_MDP_PHYS,
+ .end = MSM_MDP_PHYS + MSM_MDP_SIZE - 1,
+ .name = "mdp",
+ .flags = IORESOURCE_MEM
+ },
+ {
+ .start = INT_MDP,
+ .end = INT_MDP,
+ .flags = IORESOURCE_IRQ,
+ },
+};
+
+struct platform_device msm_device_mdp = {
+ .name = "msm_mdp",
+ .id = 0,
+ .num_resources = ARRAY_SIZE(resources_mdp),
+ .resource = resources_mdp,
+};
+
struct clk msm_clocks_7x01a[] = {
CLK_PCOM("adm_clk", ADM_CLK, NULL, 0),
CLK_PCOM("adsp_clk", ADSP_CLK, NULL, 0),