gpu: host1x: Use unsigned int consistently for IDs

IDs can never be negative so use unsigned int. In some instances an
explicitly sized type (such as u32) was used for no particular reason,
so turn those into unsigned int as well for consistency.

Signed-off-by: Thierry Reding <treding@nvidia.com>
diff --git a/drivers/gpu/host1x/syncpt.c b/drivers/gpu/host1x/syncpt.c
index e2c499a..3e91193 100644
--- a/drivers/gpu/host1x/syncpt.c
+++ b/drivers/gpu/host1x/syncpt.c
@@ -73,7 +73,7 @@
 			return NULL;
 	}
 
-	name = kasprintf(GFP_KERNEL, "%02d-%s", sp->id,
+	name = kasprintf(GFP_KERNEL, "%02u-%s", sp->id,
 			dev ? dev_name(dev) : NULL);
 	if (!name)
 		return NULL;
@@ -255,7 +255,7 @@
 		timeout -= check;
 		if (timeout && check_count <= MAX_STUCK_CHECK_COUNT) {
 			dev_warn(sp->host->dev,
-				"%s: syncpoint id %d (%s) stuck waiting %d, timeout=%ld\n",
+				"%s: syncpoint id %u (%s) stuck waiting %d, timeout=%ld\n",
 				 current->comm, sp->id, sp->name,
 				 thresh, timeout);
 
@@ -447,7 +447,7 @@
 	return host->info->nb_mlocks;
 }
 
-struct host1x_syncpt *host1x_syncpt_get(struct host1x *host, u32 id)
+struct host1x_syncpt *host1x_syncpt_get(struct host1x *host, unsigned int id)
 {
 	if (host->info->nb_pts < id)
 		return NULL;