drm/i915: Don't count semaphore waits towards a stuck ring

If we detect a ring is in a valid wait for another, just let it be.
Eventually it will either begin to progress again, or the entire system
will come grinding to a halt and then hangcheck will fire as soon as the
deadlock is detected.

This error was foretold by Ben in
commit 05407ff889ceebe383aa5907219f86582ef96b72
Author: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Date:   Thu May 30 09:04:29 2013 +0300

    drm/i915: detect hang using per ring hangcheck_score

"If ring B is waiting on ring A via semaphore, and ring A is making
progress, albeit slowly - the hangcheck will fire. The check will
determine that A is moving, however ring B will appear hung because
the ACTHD doesn't move. I honestly can't say if that's actually a
realistic problem to hit it probably implies the timeout value is too
low."

v2: Make sure we don't even incur the KICK cost whilst waiting.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65394
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.h b/drivers/gpu/drm/i915/intel_ringbuffer.h
index efc403d..a3e9610 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.h
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.h
@@ -38,6 +38,7 @@
 #define I915_READ_SYNC_1(ring) I915_READ(RING_SYNC_1((ring)->mmio_base))
 
 struct intel_ring_hangcheck {
+	bool deadlock;
 	u32 seqno;
 	u32 acthd;
 	int score;