drm/msm: small fence cleanup
Give ourselves a way to wait for certain fence #.. makes it easier to
wait on a set of bo's, which we'll need for atomic.
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c
index 5717d4e..1456b1c 100644
--- a/drivers/gpu/drm/msm/msm_drv.c
+++ b/drivers/gpu/drm/msm/msm_drv.c
@@ -619,6 +619,26 @@
return ret;
}
+int msm_queue_fence_cb(struct drm_device *dev,
+ struct msm_fence_cb *cb, uint32_t fence)
+{
+ struct msm_drm_private *priv = dev->dev_private;
+ int ret = 0;
+
+ mutex_lock(&dev->struct_mutex);
+ if (!list_empty(&cb->work.entry)) {
+ ret = -EINVAL;
+ } else if (fence > priv->completed_fence) {
+ cb->fence = fence;
+ list_add_tail(&cb->work.entry, &priv->fence_cbs);
+ } else {
+ queue_work(priv->wq, &cb->work);
+ }
+ mutex_unlock(&dev->struct_mutex);
+
+ return ret;
+}
+
/* called from workqueue */
void msm_update_fence(struct drm_device *dev, uint32_t fence)
{