drm/i915: Mark untiled BLT commands as fenced on gen2/3
The BLT commands on gen2/3 utilize the fence registers and so we cannot
modify any fences for the object whilst those commands are in flight.
Currently we marked tiled commands as occupying a fence, but forgot to
restrict the untiled commands from preventing a fence being assigned
before they were completed.
One side-effect is that we ten have to double check that a fence was
allocated for a fenced buffer during move-to-active.
Reported-by: Jiri Slaby <jirislaby@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43427
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47990
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Testcase: i-g-t/tests/gem_tiled_after_untiled_blt
Tested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 97e6599..4c65c63 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -1472,16 +1472,19 @@
list_move_tail(&obj->ring_list, &ring->active_list);
obj->last_rendering_seqno = seqno;
+
if (obj->fenced_gpu_access) {
- struct drm_i915_fence_reg *reg;
-
- BUG_ON(obj->fence_reg == I915_FENCE_REG_NONE);
-
obj->last_fenced_seqno = seqno;
obj->last_fenced_ring = ring;
- reg = &dev_priv->fence_regs[obj->fence_reg];
- list_move_tail(®->lru_list, &dev_priv->mm.fence_list);
+ /* Bump MRU to take account of the delayed flush */
+ if (obj->fence_reg != I915_FENCE_REG_NONE) {
+ struct drm_i915_fence_reg *reg;
+
+ reg = &dev_priv->fence_regs[obj->fence_reg];
+ list_move_tail(®->lru_list,
+ &dev_priv->mm.fence_list);
+ }
}
}
diff --git a/drivers/gpu/drm/i915/i915_gem_execbuffer.c b/drivers/gpu/drm/i915/i915_gem_execbuffer.c
index 81687af..f51a696 100644
--- a/drivers/gpu/drm/i915/i915_gem_execbuffer.c
+++ b/drivers/gpu/drm/i915/i915_gem_execbuffer.c
@@ -498,8 +498,8 @@
if (ret)
goto err_unpin;
}
+ obj->pending_fenced_gpu_access = true;
}
- obj->pending_fenced_gpu_access = need_fence;
}
entry->offset = obj->gtt_offset;