[media] v4l: vsp1: Pass pipe pointer to entity configure functions

Pass the pipe explicitly instead of retrieving it through media
entities. This decouples device state stored in the pipeline from the
active state stored in entities, preparing for dynamic pipeline
creation.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
diff --git a/drivers/media/platform/vsp1/vsp1_lif.c b/drivers/media/platform/vsp1/vsp1_lif.c
index bed1784..42ed8f8 100644
--- a/drivers/media/platform/vsp1/vsp1_lif.c
+++ b/drivers/media/platform/vsp1/vsp1_lif.c
@@ -185,7 +185,9 @@
  * VSP1 Entity Operations
  */
 
-static void lif_configure(struct vsp1_entity *entity, struct vsp1_dl_list *dl)
+static void lif_configure(struct vsp1_entity *entity,
+			  struct vsp1_pipeline *pipe,
+			  struct vsp1_dl_list *dl)
 {
 	const struct v4l2_mbus_framefmt *format;
 	struct vsp1_lif *lif = to_lif(&entity->subdev);