Input: gameport - use module_gameport_driver
This patch converts the drivers in drivers/input/* to use
module_gameport_driver() macro which makes the code smaller
and a bit simpler.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joystick/grip_mp.c b/drivers/input/joystick/grip_mp.c
index 2d47baf..c0f9c7b 100644
--- a/drivers/input/joystick/grip_mp.c
+++ b/drivers/input/joystick/grip_mp.c
@@ -687,15 +687,4 @@
.disconnect = grip_disconnect,
};
-static int __init grip_init(void)
-{
- return gameport_register_driver(&grip_drv);
-}
-
-static void __exit grip_exit(void)
-{
- gameport_unregister_driver(&grip_drv);
-}
-
-module_init(grip_init);
-module_exit(grip_exit);
+module_gameport_driver(grip_drv);