drm: Only bump object-reference count when adding first handle

We only need a single reference count for all handles (i.e. non-zero
obj->handle_count) and so can trim a few atomic operations by only
taking the reference on the first handle and dropping it after the last.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1451902261-25380-2-git-send-email-chris@chris-wilson.co.uk
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/drm_gem.c b/drivers/gpu/drm/drm_gem.c
index a08176d..ad955d7 100644
--- a/drivers/gpu/drm/drm_gem.c
+++ b/drivers/gpu/drm/drm_gem.c
@@ -220,6 +220,9 @@
 static void
 drm_gem_object_handle_unreference_unlocked(struct drm_gem_object *obj)
 {
+	struct drm_device *dev = obj->dev;
+	bool final = false;
+
 	if (WARN_ON(obj->handle_count == 0))
 		return;
 
@@ -229,14 +232,16 @@
 	* checked for a name
 	*/
 
-	mutex_lock(&obj->dev->object_name_lock);
+	mutex_lock(&dev->object_name_lock);
 	if (--obj->handle_count == 0) {
 		drm_gem_object_handle_free(obj);
 		drm_gem_object_exported_dma_buf_free(obj);
+		final = true;
 	}
-	mutex_unlock(&obj->dev->object_name_lock);
+	mutex_unlock(&dev->object_name_lock);
 
-	drm_gem_object_unreference_unlocked(obj);
+	if (final)
+		drm_gem_object_unreference_unlocked(obj);
 }
 
 /**
@@ -329,6 +334,8 @@
 	int ret;
 
 	WARN_ON(!mutex_is_locked(&dev->object_name_lock));
+	if (obj->handle_count++ == 0)
+		drm_gem_object_reference(obj);
 
 	/*
 	 * Get the user-visible handle using idr.  Preload and perform
@@ -338,10 +345,10 @@
 	spin_lock(&file_priv->table_lock);
 
 	ret = idr_alloc(&file_priv->object_idr, obj, 1, 0, GFP_NOWAIT);
-	drm_gem_object_reference(obj);
-	obj->handle_count++;
+
 	spin_unlock(&file_priv->table_lock);
 	idr_preload_end();
+
 	mutex_unlock(&dev->object_name_lock);
 	if (ret < 0)
 		goto err_unref;