drm/amdgpu: remove fence reset detection leftovers
wait_event() never returns before the fence was signaled.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
index 7210502..97db196 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
@@ -260,19 +260,16 @@
}
/*
- * amdgpu_ring_wait_seq_timeout - wait for seq of the specific ring to signal
+ * amdgpu_ring_wait_seq - wait for seq of the specific ring to signal
* @ring: ring to wait on for the seq number
* @seq: seq number wait for
*
* return value:
* 0: seq signaled, and gpu not hang
- * -EDEADL: GPU hang detected
* -EINVAL: some paramter is not valid
*/
static int amdgpu_fence_ring_wait_seq(struct amdgpu_ring *ring, uint64_t seq)
{
- bool signaled = false;
-
BUG_ON(!ring);
if (seq > ring->fence_drv.sync_seq)
return -EINVAL;
@@ -281,13 +278,10 @@
return 0;
amdgpu_fence_schedule_fallback(ring);
- wait_event(ring->fence_drv.fence_queue, (
- (signaled = amdgpu_fence_seq_signaled(ring, seq))));
+ wait_event(ring->fence_drv.fence_queue,
+ amdgpu_fence_seq_signaled(ring, seq));
- if (signaled)
- return 0;
- else
- return -EDEADLK;
+ return 0;
}
/**