libceph: a per-osdc crush scratch buffer
With the addition of erasure coding support in the future, scratch
variable-length array in crush_do_rule_ary() is going to grow to at
least 200 bytes on average, on top of another 128 bytes consumed by
rawosd/osd arrays in the call chain. Replace it with a buffer inside
struct osdmap and a mutex. This shouldn't result in any contention,
because all osd requests were already serialized by request_mutex at
that point; the only unlocked caller was ceph_ioctl_get_dataloc().
Signed-off-by: Ilya Dryomov <ilya.dryomov@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
diff --git a/include/linux/ceph/osdmap.h b/include/linux/ceph/osdmap.h
index 49ff69f..8c8b3ce 100644
--- a/include/linux/ceph/osdmap.h
+++ b/include/linux/ceph/osdmap.h
@@ -84,6 +84,9 @@
/* the CRUSH map specifies the mapping of placement groups to
* the list of osds that store+replicate them. */
struct crush_map *crush;
+
+ struct mutex crush_scratch_mutex;
+ int crush_scratch_ary[CEPH_PG_MAX_SIZE * 3];
};
static inline void ceph_oid_set_name(struct ceph_object_id *oid,