drm: Nuke fb->depth
Replace uses of fb->depth with fb->format->depth. Less duplicate
information is a good thing.
@@
struct drm_framebuffer *fb;
expression E;
@@
drm_helper_mode_fill_fb_struct(...) {
...
- fb->depth = E;
...
}
@@
struct nouveau_framebuffer *fb;
@@
- fb->base.depth
+ fb->base.format->depth
@@
struct drm_framebuffer fb;
@@
- fb.depth
+ fb.format->depth
@@
struct drm_framebuffer *fb;
@@
- fb->depth
+ fb->format->depth
@@
struct drm_framebuffer fb;
@@
- (fb.format->depth)
+ fb.format->depth
@@
struct drm_framebuffer *fb;
@@
- (fb->format->depth)
+ fb->format->depth
@@
@@
struct drm_framebuffer {
...
- unsigned int depth;
...
};
v2: Drop the vmw stuff (Daniel)
Rerun spatch due to code changes
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1481751095-18249-1-git-send-email-ville.syrjala@linux.intel.com
diff --git a/drivers/gpu/drm/drm_framebuffer.c b/drivers/gpu/drm/drm_framebuffer.c
index 22071d7..556a923 100644
--- a/drivers/gpu/drm/drm_framebuffer.c
+++ b/drivers/gpu/drm/drm_framebuffer.c
@@ -432,7 +432,7 @@ int drm_mode_getfb(struct drm_device *dev,
r->height = fb->height;
r->width = fb->width;
- r->depth = fb->depth;
+ r->depth = fb->format->depth;
r->bpp = fb->bits_per_pixel;
r->pitch = fb->pitches[0];
if (fb->funcs->create_handle) {