drm: Nuke fb->depth

Replace uses of fb->depth with fb->format->depth. Less duplicate
information is a good thing.

@@
struct drm_framebuffer *fb;
expression E;
@@
 drm_helper_mode_fill_fb_struct(...) {
	...
-	fb->depth = E;
	...
 }

@@
struct nouveau_framebuffer *fb;
@@
- fb->base.depth
+ fb->base.format->depth

@@
struct drm_framebuffer fb;
@@
- fb.depth
+ fb.format->depth

@@
struct drm_framebuffer *fb;
@@
- fb->depth
+ fb->format->depth

@@
struct drm_framebuffer fb;
@@
- (fb.format->depth)
+ fb.format->depth

@@
struct drm_framebuffer *fb;
@@
- (fb->format->depth)
+ fb->format->depth

@@
@@
 struct drm_framebuffer {
	 ...
-	 unsigned int depth;
	 ...
 };

v2: Drop the vmw stuff (Daniel)
    Rerun spatch due to code changes

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1481751095-18249-1-git-send-email-ville.syrjala@linux.intel.com
diff --git a/drivers/gpu/drm/nouveau/nouveau_fbcon.c b/drivers/gpu/drm/nouveau/nouveau_fbcon.c
index 2f2a3dc..5600f6c 100644
--- a/drivers/gpu/drm/nouveau/nouveau_fbcon.c
+++ b/drivers/gpu/drm/nouveau/nouveau_fbcon.c
@@ -400,7 +400,8 @@ nouveau_fbcon_create(struct drm_fb_helper *helper,
 	info->screen_base = nvbo_kmap_obj_iovirtual(fb->nvbo);
 	info->screen_size = fb->nvbo->bo.mem.num_pages << PAGE_SHIFT;
 
-	drm_fb_helper_fill_fix(info, fb->base.pitches[0], fb->base.depth);
+	drm_fb_helper_fill_fix(info, fb->base.pitches[0],
+			       fb->base.format->depth);
 	drm_fb_helper_fill_var(info, &fbcon->helper, sizes->fb_width, sizes->fb_height);
 
 	/* Use default scratch pixmap (info->pixmap.flags = FB_PIXMAP_SYSTEM) */