KVM: Factor out kvm_vcpu_kick to arch-generic code
The kvm_vcpu_kick function performs roughly the same funcitonality on
most all architectures, so we shouldn't have separate copies.
PowerPC keeps a pointer to interchanging waitqueues on the vcpu_arch
structure and to accomodate this special need a
__KVM_HAVE_ARCH_VCPU_GET_WQ define and accompanying function
kvm_arch_vcpu_wq have been defined. For all other architectures this
is a generic inline that just returns &vcpu->wq;
Acked-by: Scott Wood <scottwood@freescale.com>
Signed-off-by: Christoffer Dall <c.dall@virtualopensystems.com>
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
Signed-off-by: Avi Kivity <avi@redhat.com>
diff --git a/arch/powerpc/include/asm/kvm_host.h b/arch/powerpc/include/asm/kvm_host.h
index 52eb9c1..8893837 100644
--- a/arch/powerpc/include/asm/kvm_host.h
+++ b/arch/powerpc/include/asm/kvm_host.h
@@ -498,4 +498,10 @@
#define KVM_MMIO_REG_QPR 0x0040
#define KVM_MMIO_REG_FQPR 0x0060
+#define __KVM_HAVE_ARCH_VCPU_GET_WQ 1
+static inline wait_queue_head *kvm_arch_vcpu_wq(struct kvm_vcpu *vcpu)
+{
+ return vcpu->arch.wqp;
+}
+
#endif /* __POWERPC_KVM_HOST_H__ */
diff --git a/arch/powerpc/kvm/powerpc.c b/arch/powerpc/kvm/powerpc.c
index 00d7e34..b5e9046 100644
--- a/arch/powerpc/kvm/powerpc.c
+++ b/arch/powerpc/kvm/powerpc.c
@@ -43,6 +43,11 @@
v->requests;
}
+int kvm_arch_vcpu_should_kick(struct kvm_vcpu *vcpu)
+{
+ return 1;
+}
+
int kvmppc_kvm_pv(struct kvm_vcpu *vcpu)
{
int nr = kvmppc_get_gpr(vcpu, 11);
@@ -588,21 +593,6 @@
return r;
}
-void kvm_vcpu_kick(struct kvm_vcpu *vcpu)
-{
- int me;
- int cpu = vcpu->cpu;
-
- me = get_cpu();
- if (waitqueue_active(vcpu->arch.wqp)) {
- wake_up_interruptible(vcpu->arch.wqp);
- vcpu->stat.halt_wakeup++;
- } else if (cpu != me && cpu != -1) {
- smp_send_reschedule(vcpu->cpu);
- }
- put_cpu();
-}
-
int kvm_vcpu_ioctl_interrupt(struct kvm_vcpu *vcpu, struct kvm_interrupt *irq)
{
if (irq->irq == KVM_INTERRUPT_UNSET) {
@@ -611,6 +601,7 @@
}
kvmppc_core_queue_external(vcpu, irq);
+
kvm_vcpu_kick(vcpu);
return 0;