ALSA: hda - convert to hda_device_id
Finally we have a proper infrastructure to generate the modaliases
automatically, let's move to hda_device_id from the legacy
hda_codec_preset that contains basically the same information.
The patch function hook is stored in driver_data field, which is long,
and we need an explicit cast. Other than that, the conversion is
mostly straightforward. Each entry is even simplified using a macro,
and the lengthy (and error-prone) manual modaliases got removed.
As a result, we achieved a quite good diet:
14 files changed, 407 insertions(+), 595 deletions(-)
Reviewed-by: Vinod Koul <vinod.koul@intel.com>
Tested-by: Subhransu S Prusty <subhransu.s.prusty@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
diff --git a/sound/pci/hda/patch_ca0132.c b/sound/pci/hda/patch_ca0132.c
index 186792f..3a02e5c 100644
--- a/sound/pci/hda/patch_ca0132.c
+++ b/sound/pci/hda/patch_ca0132.c
@@ -4778,18 +4778,17 @@
/*
* patch entries
*/
-static struct hda_codec_preset snd_hda_preset_ca0132[] = {
- { .id = 0x11020011, .name = "CA0132", .patch = patch_ca0132 },
+static struct hda_device_id snd_hda_id_ca0132[] = {
+ HDA_CODEC_ENTRY(0x11020011, "CA0132", patch_ca0132),
{} /* terminator */
};
-
-MODULE_ALIAS("snd-hda-codec-id:11020011");
+MODULE_DEVICE_TABLE(hdaudio, snd_hda_id_ca0132);
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("Creative Sound Core3D codec");
static struct hda_codec_driver ca0132_driver = {
- .preset = snd_hda_preset_ca0132,
+ .id = snd_hda_id_ca0132,
};
module_hda_codec_driver(ca0132_driver);