drm/vmwgfx: Kill a bunch of sparse warnings
We're giving up all attempts to keep cpu- and device byte ordering separate.
This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 6110a43..11bc60c 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -407,11 +407,11 @@
}
-struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
- size_t shader_size,
- size_t offset,
- SVGA3dShaderType shader_type)
+static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type)
{
struct vmw_shader *shader;
struct vmw_resource *res;