drm/i915: Treat kernel context as initialised
The kernel context exists simply as a placeholder and should never be
executed with a render context. It does not need the golden render
state, as that will always be applied to a user context. By skipping the
initialisation we can avoid issues in attempting to program the golden
render context when trying to make the hardware idle.
v2: Rebase
Testcase: igt/drm_module_reload_basic #byt
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95634
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1466776558-21516-3-git-send-email-chris@chris-wilson.co.uk
diff --git a/drivers/gpu/drm/i915/i915_gem_context.c b/drivers/gpu/drm/i915/i915_gem_context.c
index 419d255..4f4fd65 100644
--- a/drivers/gpu/drm/i915/i915_gem_context.c
+++ b/drivers/gpu/drm/i915/i915_gem_context.c
@@ -472,13 +472,17 @@
i915_gem_context_unpin(engine->last_context, engine);
engine->last_context = NULL;
}
-
- /* Force the GPU state to be reinitialised on enabling */
- dev_priv->kernel_context->engine[engine->id].initialised =
- engine->init_context == NULL;
}
- /* Force the GPU state to be reinitialised on enabling */
+ /* Force the GPU state to be restored on enabling */
+ if (!i915.enable_execlists) {
+ for_each_engine(engine, dev_priv) {
+ struct intel_context *kce =
+ &dev_priv->kernel_context->engine[engine->id];
+
+ kce->initialised = true;
+ }
+ }
dev_priv->kernel_context->remap_slice = ALL_L3_SLICES(dev_priv);
}