x86/fpu: Rename save_xstate_sig() to copy_fpstate_to_sigframe()
Standardize the naming of save_xstate_sig() by renaming it to
copy_fpstate_to_sigframe(): this tells us at a glance that
the function copies an FPU fpstate to a signal frame.
This naming also follows the naming of copy_fpregs_to_fpstate().
Don't put 'xstate' into the name: since this is a generic name,
it's expected that the function is able to handle xstate frames
as well, beyond legacy frames.
xstate used to be the odd case in the x86 FPU code - now it's the
common case.
Cc: Andy Lutomirski <luto@amacapital.net>
Cc: Borislav Petkov <bp@alien8.de>
Cc: Dave Hansen <dave.hansen@linux.intel.com>
Cc: Fenghua Yu <fenghua.yu@intel.com>
Cc: H. Peter Anvin <hpa@zytor.com>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Oleg Nesterov <oleg@redhat.com>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Ingo Molnar <mingo@kernel.org>
diff --git a/arch/x86/ia32/ia32_signal.c b/arch/x86/ia32/ia32_signal.c
index d6d8f4c..2e0b1b7 100644
--- a/arch/x86/ia32/ia32_signal.c
+++ b/arch/x86/ia32/ia32_signal.c
@@ -327,7 +327,7 @@
sp = alloc_mathframe(sp, 1, &fx_aligned, &math_size);
*fpstate = (struct _fpstate_ia32 __user *) sp;
- if (save_xstate_sig(*fpstate, (void __user *)fx_aligned,
+ if (copy_fpstate_to_sigframe(*fpstate, (void __user *)fx_aligned,
math_size) < 0)
return (void __user *) -1L;
}