drm/amdgpu/psp: use a function pointer structure

This way we can make all of the IP specific functions static,
and we only need a single entry point into the PSP IP modules.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
index 2157d45..e6cb9e2 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_psp.c
@@ -51,29 +51,10 @@ static int psp_sw_init(void *handle)
 
 	switch (adev->asic_type) {
 	case CHIP_VEGA10:
-		psp->init_microcode = psp_v3_1_init_microcode;
-		psp->bootloader_load_sysdrv = psp_v3_1_bootloader_load_sysdrv;
-		psp->bootloader_load_sos = psp_v3_1_bootloader_load_sos;
-		psp->prep_cmd_buf = psp_v3_1_prep_cmd_buf;
-		psp->ring_init = psp_v3_1_ring_init;
-		psp->ring_create = psp_v3_1_ring_create;
-		psp->ring_stop = psp_v3_1_ring_stop;
-		psp->ring_destroy = psp_v3_1_ring_destroy;
-		psp->cmd_submit = psp_v3_1_cmd_submit;
-		psp->compare_sram_data = psp_v3_1_compare_sram_data;
-		psp->smu_reload_quirk = psp_v3_1_smu_reload_quirk;
-		psp->mode1_reset = psp_v3_1_mode1_reset;
+		psp_v3_1_set_psp_funcs(psp);
 		break;
 	case CHIP_RAVEN:
-		psp->init_microcode = psp_v10_0_init_microcode;
-		psp->prep_cmd_buf = psp_v10_0_prep_cmd_buf;
-		psp->ring_init = psp_v10_0_ring_init;
-		psp->ring_create = psp_v10_0_ring_create;
-		psp->ring_stop = psp_v10_0_ring_stop;
-		psp->ring_destroy = psp_v10_0_ring_destroy;
-		psp->cmd_submit = psp_v10_0_cmd_submit;
-		psp->compare_sram_data = psp_v10_0_compare_sram_data;
-		psp->mode1_reset = psp_v10_0_mode1_reset;
+		psp_v10_0_set_psp_funcs(psp);
 		break;
 	default:
 		return -EINVAL;