drm/msm: move fence allocation out of msm_gpu_submit()
Prep work for next patch.
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 36ed53e..5bb0983 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -509,22 +509,15 @@
}
/* add bo's to gpu's ring, and kick gpu: */
-int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
+void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx)
{
struct drm_device *dev = gpu->dev;
struct msm_drm_private *priv = dev->dev_private;
- int i, ret;
+ int i;
WARN_ON(!mutex_is_locked(&dev->struct_mutex));
- submit->fence = msm_fence_alloc(gpu->fctx);
- if (IS_ERR(submit->fence)) {
- ret = PTR_ERR(submit->fence);
- submit->fence = NULL;
- return ret;
- }
-
inactive_cancel(gpu);
list_add_tail(&submit->node, &gpu->submit_list);
@@ -557,8 +550,6 @@
priv->lastctx = ctx;
hangcheck_timer_reset(gpu);
-
- return 0;
}
/*