gpu: ipu-v3: add unsynchronised DP channel disabling
When disabling the foreground DP channel during a modeset, the DC is
already disabled without waiting for end of frame. There is no reason
to wait for a frame boundary before updating the DP registers in that
case.
Add support to apply updates immediately. No functional changes, yet.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
diff --git a/drivers/gpu/ipu-v3/ipu-prv.h b/drivers/gpu/ipu-v3/ipu-prv.h
index 22e47b6..2855957 100644
--- a/drivers/gpu/ipu-v3/ipu-prv.h
+++ b/drivers/gpu/ipu-v3/ipu-prv.h
@@ -75,6 +75,11 @@ struct ipu_soc;
#define IPU_INT_CTRL(n) IPU_CM_REG(0x003C + 4 * (n))
#define IPU_INT_STAT(n) IPU_CM_REG(0x0200 + 4 * (n))
+/* SRM_PRI2 */
+#define DP_S_SRM_MODE_MASK (0x3 << 3)
+#define DP_S_SRM_MODE_NOW (0x3 << 3)
+#define DP_S_SRM_MODE_NEXT_FRAME (0x1 << 3)
+
/* FS_PROC_FLOW1 */
#define FS_PRPENC_ROT_SRC_SEL_MASK (0xf << 0)
#define FS_PRPENC_ROT_SRC_SEL_ENC (0x7 << 0)
@@ -215,7 +220,7 @@ static inline void ipu_idmac_write(struct ipu_soc *ipu, u32 value,
writel(value, ipu->idmac_reg + offset);
}
-void ipu_srm_dp_sync_update(struct ipu_soc *ipu);
+void ipu_srm_dp_update(struct ipu_soc *ipu, bool sync);
int ipu_module_enable(struct ipu_soc *ipu, u32 mask);
int ipu_module_disable(struct ipu_soc *ipu, u32 mask);