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Eric Anholtc8b75bc2015-03-02 13:01:12 -08001/*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9#include "drmP.h"
10#include "drm_gem_cma_helper.h"
11
12struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
Eric Anholtd3f51682015-03-02 13:01:12 -080018 struct vc4_v3d *v3d;
Derek Foreman48666d52015-07-02 11:19:54 -050019
20 struct drm_fbdev_cma *fbdev;
Eric Anholtc826a6e2015-10-09 20:25:07 -070021
Eric Anholt21461362015-10-30 10:09:02 -070022 struct vc4_hang_state *hang_state;
23
Eric Anholtc826a6e2015-10-09 20:25:07 -070024 /* The kernel-space BO cache. Tracks buffers that have been
25 * unreferenced by all other users (refcounts of 0!) but not
26 * yet freed, so we can do cheap allocations.
27 */
28 struct vc4_bo_cache {
29 /* Array of list heads for entries in the BO cache,
30 * based on number of pages, so we can do O(1) lookups
31 * in the cache when allocating.
32 */
33 struct list_head *size_list;
34 uint32_t size_list_size;
35
36 /* List of all BOs in the cache, ordered by age, so we
37 * can do O(1) lookups when trying to free old
38 * buffers.
39 */
40 struct list_head time_list;
41 struct work_struct time_work;
42 struct timer_list time_timer;
43 } bo_cache;
44
45 struct vc4_bo_stats {
46 u32 num_allocated;
47 u32 size_allocated;
48 u32 num_cached;
49 u32 size_cached;
50 } bo_stats;
51
52 /* Protects bo_cache and the BO stats. */
53 struct mutex bo_lock;
Eric Anholtd5b1a782015-11-30 12:13:37 -080054
55 /* Sequence number for the last job queued in job_list.
56 * Starts at 0 (no jobs emitted).
57 */
58 uint64_t emit_seqno;
59
60 /* Sequence number for the last completed job on the GPU.
61 * Starts at 0 (no jobs completed).
62 */
63 uint64_t finished_seqno;
64
65 /* List of all struct vc4_exec_info for jobs to be executed.
66 * The first job in the list is the one currently programmed
67 * into ct0ca/ct1ca for execution.
68 */
69 struct list_head job_list;
70 /* List of the finished vc4_exec_infos waiting to be freed by
71 * job_done_work.
72 */
73 struct list_head job_done_list;
74 /* Spinlock used to synchronize the job_list and seqno
75 * accesses between the IRQ handler and GEM ioctls.
76 */
77 spinlock_t job_lock;
78 wait_queue_head_t job_wait_queue;
79 struct work_struct job_done_work;
80
Eric Anholtb501bac2015-11-30 12:34:01 -080081 /* List of struct vc4_seqno_cb for callbacks to be made from a
82 * workqueue when the given seqno is passed.
83 */
84 struct list_head seqno_cb_list;
85
Eric Anholtd5b1a782015-11-30 12:13:37 -080086 /* The binner overflow memory that's currently set up in
87 * BPOA/BPOS registers. When overflow occurs and a new one is
88 * allocated, the previous one will be moved to
89 * vc4->current_exec's free list.
90 */
91 struct vc4_bo *overflow_mem;
92 struct work_struct overflow_mem_work;
93
94 struct {
Eric Anholtd5b1a782015-11-30 12:13:37 -080095 struct timer_list timer;
96 struct work_struct reset_work;
97 } hangcheck;
98
99 struct semaphore async_modeset;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800100};
101
102static inline struct vc4_dev *
103to_vc4_dev(struct drm_device *dev)
104{
105 return (struct vc4_dev *)dev->dev_private;
106}
107
108struct vc4_bo {
109 struct drm_gem_cma_object base;
Eric Anholtc826a6e2015-10-09 20:25:07 -0700110
Eric Anholtd5b1a782015-11-30 12:13:37 -0800111 /* seqno of the last job to render to this BO. */
112 uint64_t seqno;
113
Eric Anholtc826a6e2015-10-09 20:25:07 -0700114 /* List entry for the BO's position in either
115 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
116 */
117 struct list_head unref_head;
118
119 /* Time in jiffies when the BO was put in vc4->bo_cache. */
120 unsigned long free_time;
121
122 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
123 struct list_head size_head;
Eric Anholt463873d2015-11-30 11:41:40 -0800124
125 /* Struct for shader validation state, if created by
126 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
127 */
128 struct vc4_validated_shader_info *validated_shader;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800129};
130
131static inline struct vc4_bo *
132to_vc4_bo(struct drm_gem_object *bo)
133{
134 return (struct vc4_bo *)bo;
135}
136
Eric Anholtb501bac2015-11-30 12:34:01 -0800137struct vc4_seqno_cb {
138 struct work_struct work;
139 uint64_t seqno;
140 void (*func)(struct vc4_seqno_cb *cb);
141};
142
Eric Anholtd3f51682015-03-02 13:01:12 -0800143struct vc4_v3d {
Eric Anholt001bdb52016-02-05 17:41:49 -0800144 struct vc4_dev *vc4;
Eric Anholtd3f51682015-03-02 13:01:12 -0800145 struct platform_device *pdev;
146 void __iomem *regs;
147};
148
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800149struct vc4_hvs {
150 struct platform_device *pdev;
151 void __iomem *regs;
152 void __iomem *dlist;
153};
154
155struct vc4_plane {
156 struct drm_plane base;
157};
158
159static inline struct vc4_plane *
160to_vc4_plane(struct drm_plane *plane)
161{
162 return (struct vc4_plane *)plane;
163}
164
165enum vc4_encoder_type {
166 VC4_ENCODER_TYPE_HDMI,
167 VC4_ENCODER_TYPE_VEC,
168 VC4_ENCODER_TYPE_DSI0,
169 VC4_ENCODER_TYPE_DSI1,
170 VC4_ENCODER_TYPE_SMI,
171 VC4_ENCODER_TYPE_DPI,
172};
173
174struct vc4_encoder {
175 struct drm_encoder base;
176 enum vc4_encoder_type type;
177 u32 clock_select;
178};
179
180static inline struct vc4_encoder *
181to_vc4_encoder(struct drm_encoder *encoder)
182{
183 return container_of(encoder, struct vc4_encoder, base);
184}
185
Eric Anholtd3f51682015-03-02 13:01:12 -0800186#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
187#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800188#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
189#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
190
Eric Anholtd5b1a782015-11-30 12:13:37 -0800191struct vc4_exec_info {
192 /* Sequence number for this bin/render job. */
193 uint64_t seqno;
194
Eric Anholtc4ce60d2016-02-08 11:19:14 -0800195 /* Last current addresses the hardware was processing when the
196 * hangcheck timer checked on us.
197 */
198 uint32_t last_ct0ca, last_ct1ca;
199
Eric Anholtd5b1a782015-11-30 12:13:37 -0800200 /* Kernel-space copy of the ioctl arguments */
201 struct drm_vc4_submit_cl *args;
202
203 /* This is the array of BOs that were looked up at the start of exec.
204 * Command validation will use indices into this array.
205 */
206 struct drm_gem_cma_object **bo;
207 uint32_t bo_count;
208
209 /* Pointers for our position in vc4->job_list */
210 struct list_head head;
211
212 /* List of other BOs used in the job that need to be released
213 * once the job is complete.
214 */
215 struct list_head unref_list;
216
217 /* Current unvalidated indices into @bo loaded by the non-hardware
218 * VC4_PACKET_GEM_HANDLES.
219 */
220 uint32_t bo_index[2];
221
222 /* This is the BO where we store the validated command lists, shader
223 * records, and uniforms.
224 */
225 struct drm_gem_cma_object *exec_bo;
226
227 /**
228 * This tracks the per-shader-record state (packet 64) that
229 * determines the length of the shader record and the offset
230 * it's expected to be found at. It gets read in from the
231 * command lists.
232 */
233 struct vc4_shader_state {
234 uint32_t addr;
235 /* Maximum vertex index referenced by any primitive using this
236 * shader state.
237 */
238 uint32_t max_index;
239 } *shader_state;
240
241 /** How many shader states the user declared they were using. */
242 uint32_t shader_state_size;
243 /** How many shader state records the validator has seen. */
244 uint32_t shader_state_count;
245
246 bool found_tile_binning_mode_config_packet;
247 bool found_start_tile_binning_packet;
248 bool found_increment_semaphore_packet;
249 bool found_flush;
250 uint8_t bin_tiles_x, bin_tiles_y;
251 struct drm_gem_cma_object *tile_bo;
252 uint32_t tile_alloc_offset;
253
254 /**
255 * Computed addresses pointing into exec_bo where we start the
256 * bin thread (ct0) and render thread (ct1).
257 */
258 uint32_t ct0ca, ct0ea;
259 uint32_t ct1ca, ct1ea;
260
261 /* Pointer to the unvalidated bin CL (if present). */
262 void *bin_u;
263
264 /* Pointers to the shader recs. These paddr gets incremented as CL
265 * packets are relocated in validate_gl_shader_state, and the vaddrs
266 * (u and v) get incremented and size decremented as the shader recs
267 * themselves are validated.
268 */
269 void *shader_rec_u;
270 void *shader_rec_v;
271 uint32_t shader_rec_p;
272 uint32_t shader_rec_size;
273
274 /* Pointers to the uniform data. These pointers are incremented, and
275 * size decremented, as each batch of uniforms is uploaded.
276 */
277 void *uniforms_u;
278 void *uniforms_v;
279 uint32_t uniforms_p;
280 uint32_t uniforms_size;
281};
282
283static inline struct vc4_exec_info *
284vc4_first_job(struct vc4_dev *vc4)
285{
286 if (list_empty(&vc4->job_list))
287 return NULL;
288 return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
289}
290
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800291/**
Eric Anholt463873d2015-11-30 11:41:40 -0800292 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
293 * setup parameters.
294 *
295 * This will be used at draw time to relocate the reference to the texture
296 * contents in p0, and validate that the offset combined with
297 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
298 * Note that the hardware treats unprovided config parameters as 0, so not all
299 * of them need to be set up for every texure sample, and we'll store ~0 as
300 * the offset to mark the unused ones.
301 *
302 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
303 * Setup") for definitions of the texture parameters.
304 */
305struct vc4_texture_sample_info {
306 bool is_direct;
307 uint32_t p_offset[4];
308};
309
310/**
311 * struct vc4_validated_shader_info - information about validated shaders that
312 * needs to be used from command list validation.
313 *
314 * For a given shader, each time a shader state record references it, we need
315 * to verify that the shader doesn't read more uniforms than the shader state
316 * record's uniform BO pointer can provide, and we need to apply relocations
317 * and validate the shader state record's uniforms that define the texture
318 * samples.
319 */
320struct vc4_validated_shader_info {
321 uint32_t uniforms_size;
322 uint32_t uniforms_src_size;
323 uint32_t num_texture_samples;
324 struct vc4_texture_sample_info *texture_samples;
325};
326
327/**
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800328 * _wait_for - magic (register) wait macro
329 *
330 * Does the right thing for modeset paths when run under kdgb or similar atomic
331 * contexts. Note that it's important that we check the condition again after
332 * having timed out, since the timeout could be due to preemption or similar and
333 * we've never had a chance to check the condition before the timeout.
334 */
335#define _wait_for(COND, MS, W) ({ \
336 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
337 int ret__ = 0; \
338 while (!(COND)) { \
339 if (time_after(jiffies, timeout__)) { \
340 if (!(COND)) \
341 ret__ = -ETIMEDOUT; \
342 break; \
343 } \
344 if (W && drm_can_sleep()) { \
345 msleep(W); \
346 } else { \
347 cpu_relax(); \
348 } \
349 } \
350 ret__; \
351})
352
353#define wait_for(COND, MS) _wait_for(COND, MS, 1)
354
355/* vc4_bo.c */
Eric Anholtc826a6e2015-10-09 20:25:07 -0700356struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800357void vc4_free_object(struct drm_gem_object *gem_obj);
Eric Anholtc826a6e2015-10-09 20:25:07 -0700358struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
359 bool from_cache);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800360int vc4_dumb_create(struct drm_file *file_priv,
361 struct drm_device *dev,
362 struct drm_mode_create_dumb *args);
363struct dma_buf *vc4_prime_export(struct drm_device *dev,
364 struct drm_gem_object *obj, int flags);
Eric Anholtd5bc60f2015-01-18 09:33:17 +1300365int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
366 struct drm_file *file_priv);
Eric Anholt463873d2015-11-30 11:41:40 -0800367int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
368 struct drm_file *file_priv);
Eric Anholtd5bc60f2015-01-18 09:33:17 +1300369int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
370 struct drm_file *file_priv);
Eric Anholt21461362015-10-30 10:09:02 -0700371int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
372 struct drm_file *file_priv);
Eric Anholt463873d2015-11-30 11:41:40 -0800373int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
374int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
375void *vc4_prime_vmap(struct drm_gem_object *obj);
Eric Anholtc826a6e2015-10-09 20:25:07 -0700376void vc4_bo_cache_init(struct drm_device *dev);
377void vc4_bo_cache_destroy(struct drm_device *dev);
378int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800379
380/* vc4_crtc.c */
381extern struct platform_driver vc4_crtc_driver;
Dave Airlie1f437102015-10-22 10:23:31 +1000382int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
383void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800384void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file);
385int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
386
387/* vc4_debugfs.c */
388int vc4_debugfs_init(struct drm_minor *minor);
389void vc4_debugfs_cleanup(struct drm_minor *minor);
390
391/* vc4_drv.c */
392void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
393
Eric Anholtd5b1a782015-11-30 12:13:37 -0800394/* vc4_gem.c */
395void vc4_gem_init(struct drm_device *dev);
396void vc4_gem_destroy(struct drm_device *dev);
397int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
398 struct drm_file *file_priv);
399int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
400 struct drm_file *file_priv);
401int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
402 struct drm_file *file_priv);
403void vc4_submit_next_job(struct drm_device *dev);
404int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
405 uint64_t timeout_ns, bool interruptible);
406void vc4_job_handle_completed(struct vc4_dev *vc4);
Eric Anholtb501bac2015-11-30 12:34:01 -0800407int vc4_queue_seqno_cb(struct drm_device *dev,
408 struct vc4_seqno_cb *cb, uint64_t seqno,
409 void (*func)(struct vc4_seqno_cb *cb));
Eric Anholtd5b1a782015-11-30 12:13:37 -0800410
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800411/* vc4_hdmi.c */
412extern struct platform_driver vc4_hdmi_driver;
413int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
414
Eric Anholtd5b1a782015-11-30 12:13:37 -0800415/* vc4_irq.c */
416irqreturn_t vc4_irq(int irq, void *arg);
417void vc4_irq_preinstall(struct drm_device *dev);
418int vc4_irq_postinstall(struct drm_device *dev);
419void vc4_irq_uninstall(struct drm_device *dev);
420void vc4_irq_reset(struct drm_device *dev);
421
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800422/* vc4_hvs.c */
423extern struct platform_driver vc4_hvs_driver;
424void vc4_hvs_dump_state(struct drm_device *dev);
425int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
426
427/* vc4_kms.c */
428int vc4_kms_load(struct drm_device *dev);
429
430/* vc4_plane.c */
431struct drm_plane *vc4_plane_init(struct drm_device *dev,
432 enum drm_plane_type type);
433u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
434u32 vc4_plane_dlist_size(struct drm_plane_state *state);
Eric Anholtb501bac2015-11-30 12:34:01 -0800435void vc4_plane_async_set_fb(struct drm_plane *plane,
436 struct drm_framebuffer *fb);
Eric Anholt463873d2015-11-30 11:41:40 -0800437
Eric Anholtd3f51682015-03-02 13:01:12 -0800438/* vc4_v3d.c */
439extern struct platform_driver vc4_v3d_driver;
440int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
441int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800442int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
443
444/* vc4_validate.c */
445int
446vc4_validate_bin_cl(struct drm_device *dev,
447 void *validated,
448 void *unvalidated,
449 struct vc4_exec_info *exec);
450
451int
452vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
453
454struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
455 uint32_t hindex);
456
457int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
458
459bool vc4_check_tex_size(struct vc4_exec_info *exec,
460 struct drm_gem_cma_object *fbo,
461 uint32_t offset, uint8_t tiling_format,
462 uint32_t width, uint32_t height, uint8_t cpp);
Eric Anholtd3f51682015-03-02 13:01:12 -0800463
Eric Anholt463873d2015-11-30 11:41:40 -0800464/* vc4_validate_shader.c */
465struct vc4_validated_shader_info *
466vc4_validate_shader(struct drm_gem_cma_object *shader_obj);