blob: 875a70fd5172afe247e8893539a6f8db7e563ae3 [file] [log] [blame]
Eric Anholtc8b75bc2015-03-02 13:01:12 -08001/*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9#include "drmP.h"
10#include "drm_gem_cma_helper.h"
11
12struct vc4_dev {
13 struct drm_device *dev;
14
15 struct vc4_hdmi *hdmi;
16 struct vc4_hvs *hvs;
17 struct vc4_crtc *crtc[3];
Eric Anholtd3f51682015-03-02 13:01:12 -080018 struct vc4_v3d *v3d;
Eric Anholt08302c32016-02-10 11:42:32 -080019 struct vc4_dpi *dpi;
Derek Foreman48666d52015-07-02 11:19:54 -050020
21 struct drm_fbdev_cma *fbdev;
Eric Anholtc826a6e2015-10-09 20:25:07 -070022
Eric Anholt21461362015-10-30 10:09:02 -070023 struct vc4_hang_state *hang_state;
24
Eric Anholtc826a6e2015-10-09 20:25:07 -070025 /* The kernel-space BO cache. Tracks buffers that have been
26 * unreferenced by all other users (refcounts of 0!) but not
27 * yet freed, so we can do cheap allocations.
28 */
29 struct vc4_bo_cache {
30 /* Array of list heads for entries in the BO cache,
31 * based on number of pages, so we can do O(1) lookups
32 * in the cache when allocating.
33 */
34 struct list_head *size_list;
35 uint32_t size_list_size;
36
37 /* List of all BOs in the cache, ordered by age, so we
38 * can do O(1) lookups when trying to free old
39 * buffers.
40 */
41 struct list_head time_list;
42 struct work_struct time_work;
43 struct timer_list time_timer;
44 } bo_cache;
45
46 struct vc4_bo_stats {
47 u32 num_allocated;
48 u32 size_allocated;
49 u32 num_cached;
50 u32 size_cached;
51 } bo_stats;
52
53 /* Protects bo_cache and the BO stats. */
54 struct mutex bo_lock;
Eric Anholtd5b1a782015-11-30 12:13:37 -080055
Varad Gautamca26d282016-02-17 19:08:21 +053056 /* Sequence number for the last job queued in bin_job_list.
Eric Anholtd5b1a782015-11-30 12:13:37 -080057 * Starts at 0 (no jobs emitted).
58 */
59 uint64_t emit_seqno;
60
61 /* Sequence number for the last completed job on the GPU.
62 * Starts at 0 (no jobs completed).
63 */
64 uint64_t finished_seqno;
65
Varad Gautamca26d282016-02-17 19:08:21 +053066 /* List of all struct vc4_exec_info for jobs to be executed in
67 * the binner. The first job in the list is the one currently
68 * programmed into ct0ca for execution.
Eric Anholtd5b1a782015-11-30 12:13:37 -080069 */
Varad Gautamca26d282016-02-17 19:08:21 +053070 struct list_head bin_job_list;
71
72 /* List of all struct vc4_exec_info for jobs that have
73 * completed binning and are ready for rendering. The first
74 * job in the list is the one currently programmed into ct1ca
75 * for execution.
76 */
77 struct list_head render_job_list;
78
Eric Anholtd5b1a782015-11-30 12:13:37 -080079 /* List of the finished vc4_exec_infos waiting to be freed by
80 * job_done_work.
81 */
82 struct list_head job_done_list;
83 /* Spinlock used to synchronize the job_list and seqno
84 * accesses between the IRQ handler and GEM ioctls.
85 */
86 spinlock_t job_lock;
87 wait_queue_head_t job_wait_queue;
88 struct work_struct job_done_work;
89
Eric Anholtb501bac2015-11-30 12:34:01 -080090 /* List of struct vc4_seqno_cb for callbacks to be made from a
91 * workqueue when the given seqno is passed.
92 */
93 struct list_head seqno_cb_list;
94
Eric Anholtd5b1a782015-11-30 12:13:37 -080095 /* The binner overflow memory that's currently set up in
96 * BPOA/BPOS registers. When overflow occurs and a new one is
97 * allocated, the previous one will be moved to
98 * vc4->current_exec's free list.
99 */
100 struct vc4_bo *overflow_mem;
101 struct work_struct overflow_mem_work;
102
Eric Anholt36cb6252016-02-08 12:59:02 -0800103 int power_refcount;
104
105 /* Mutex controlling the power refcount. */
106 struct mutex power_lock;
107
Eric Anholtd5b1a782015-11-30 12:13:37 -0800108 struct {
Eric Anholtd5b1a782015-11-30 12:13:37 -0800109 struct timer_list timer;
110 struct work_struct reset_work;
111 } hangcheck;
112
113 struct semaphore async_modeset;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800114};
115
116static inline struct vc4_dev *
117to_vc4_dev(struct drm_device *dev)
118{
119 return (struct vc4_dev *)dev->dev_private;
120}
121
122struct vc4_bo {
123 struct drm_gem_cma_object base;
Eric Anholtc826a6e2015-10-09 20:25:07 -0700124
Eric Anholt7edabee2016-09-27 09:03:13 -0700125 /* seqno of the last job to render using this BO. */
Eric Anholtd5b1a782015-11-30 12:13:37 -0800126 uint64_t seqno;
127
Eric Anholt7edabee2016-09-27 09:03:13 -0700128 /* seqno of the last job to use the RCL to write to this BO.
129 *
130 * Note that this doesn't include binner overflow memory
131 * writes.
132 */
133 uint64_t write_seqno;
134
Eric Anholtc826a6e2015-10-09 20:25:07 -0700135 /* List entry for the BO's position in either
136 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
137 */
138 struct list_head unref_head;
139
140 /* Time in jiffies when the BO was put in vc4->bo_cache. */
141 unsigned long free_time;
142
143 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
144 struct list_head size_head;
Eric Anholt463873d2015-11-30 11:41:40 -0800145
146 /* Struct for shader validation state, if created by
147 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
148 */
149 struct vc4_validated_shader_info *validated_shader;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800150};
151
152static inline struct vc4_bo *
153to_vc4_bo(struct drm_gem_object *bo)
154{
155 return (struct vc4_bo *)bo;
156}
157
Eric Anholtb501bac2015-11-30 12:34:01 -0800158struct vc4_seqno_cb {
159 struct work_struct work;
160 uint64_t seqno;
161 void (*func)(struct vc4_seqno_cb *cb);
162};
163
Eric Anholtd3f51682015-03-02 13:01:12 -0800164struct vc4_v3d {
Eric Anholt001bdb52016-02-05 17:41:49 -0800165 struct vc4_dev *vc4;
Eric Anholtd3f51682015-03-02 13:01:12 -0800166 struct platform_device *pdev;
167 void __iomem *regs;
168};
169
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800170struct vc4_hvs {
171 struct platform_device *pdev;
172 void __iomem *regs;
Eric Anholtd8dbf442015-12-28 13:25:41 -0800173 u32 __iomem *dlist;
174
175 /* Memory manager for CRTCs to allocate space in the display
176 * list. Units are dwords.
177 */
178 struct drm_mm dlist_mm;
Eric Anholt21af94c2015-10-20 16:06:57 +0100179 /* Memory manager for the LBM memory used by HVS scaling. */
180 struct drm_mm lbm_mm;
Eric Anholtd8dbf442015-12-28 13:25:41 -0800181 spinlock_t mm_lock;
Eric Anholt21af94c2015-10-20 16:06:57 +0100182
183 struct drm_mm_node mitchell_netravali_filter;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800184};
185
186struct vc4_plane {
187 struct drm_plane base;
188};
189
190static inline struct vc4_plane *
191to_vc4_plane(struct drm_plane *plane)
192{
193 return (struct vc4_plane *)plane;
194}
195
196enum vc4_encoder_type {
Boris Brezillonab8df602016-12-02 14:48:07 +0100197 VC4_ENCODER_TYPE_NONE,
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800198 VC4_ENCODER_TYPE_HDMI,
199 VC4_ENCODER_TYPE_VEC,
200 VC4_ENCODER_TYPE_DSI0,
201 VC4_ENCODER_TYPE_DSI1,
202 VC4_ENCODER_TYPE_SMI,
203 VC4_ENCODER_TYPE_DPI,
204};
205
206struct vc4_encoder {
207 struct drm_encoder base;
208 enum vc4_encoder_type type;
209 u32 clock_select;
210};
211
212static inline struct vc4_encoder *
213to_vc4_encoder(struct drm_encoder *encoder)
214{
215 return container_of(encoder, struct vc4_encoder, base);
216}
217
Eric Anholtd3f51682015-03-02 13:01:12 -0800218#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
219#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800220#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
221#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
222
Eric Anholtd5b1a782015-11-30 12:13:37 -0800223struct vc4_exec_info {
224 /* Sequence number for this bin/render job. */
225 uint64_t seqno;
226
Eric Anholt7edabee2016-09-27 09:03:13 -0700227 /* Latest write_seqno of any BO that binning depends on. */
228 uint64_t bin_dep_seqno;
229
Eric Anholtc4ce60d2016-02-08 11:19:14 -0800230 /* Last current addresses the hardware was processing when the
231 * hangcheck timer checked on us.
232 */
233 uint32_t last_ct0ca, last_ct1ca;
234
Eric Anholtd5b1a782015-11-30 12:13:37 -0800235 /* Kernel-space copy of the ioctl arguments */
236 struct drm_vc4_submit_cl *args;
237
238 /* This is the array of BOs that were looked up at the start of exec.
239 * Command validation will use indices into this array.
240 */
241 struct drm_gem_cma_object **bo;
242 uint32_t bo_count;
243
Eric Anholt7edabee2016-09-27 09:03:13 -0700244 /* List of BOs that are being written by the RCL. Other than
245 * the binner temporary storage, this is all the BOs written
246 * by the job.
247 */
248 struct drm_gem_cma_object *rcl_write_bo[4];
249 uint32_t rcl_write_bo_count;
250
Eric Anholtd5b1a782015-11-30 12:13:37 -0800251 /* Pointers for our position in vc4->job_list */
252 struct list_head head;
253
254 /* List of other BOs used in the job that need to be released
255 * once the job is complete.
256 */
257 struct list_head unref_list;
258
259 /* Current unvalidated indices into @bo loaded by the non-hardware
260 * VC4_PACKET_GEM_HANDLES.
261 */
262 uint32_t bo_index[2];
263
264 /* This is the BO where we store the validated command lists, shader
265 * records, and uniforms.
266 */
267 struct drm_gem_cma_object *exec_bo;
268
269 /**
270 * This tracks the per-shader-record state (packet 64) that
271 * determines the length of the shader record and the offset
272 * it's expected to be found at. It gets read in from the
273 * command lists.
274 */
275 struct vc4_shader_state {
276 uint32_t addr;
277 /* Maximum vertex index referenced by any primitive using this
278 * shader state.
279 */
280 uint32_t max_index;
281 } *shader_state;
282
283 /** How many shader states the user declared they were using. */
284 uint32_t shader_state_size;
285 /** How many shader state records the validator has seen. */
286 uint32_t shader_state_count;
287
288 bool found_tile_binning_mode_config_packet;
289 bool found_start_tile_binning_packet;
290 bool found_increment_semaphore_packet;
291 bool found_flush;
292 uint8_t bin_tiles_x, bin_tiles_y;
293 struct drm_gem_cma_object *tile_bo;
294 uint32_t tile_alloc_offset;
295
296 /**
297 * Computed addresses pointing into exec_bo where we start the
298 * bin thread (ct0) and render thread (ct1).
299 */
300 uint32_t ct0ca, ct0ea;
301 uint32_t ct1ca, ct1ea;
302
303 /* Pointer to the unvalidated bin CL (if present). */
304 void *bin_u;
305
306 /* Pointers to the shader recs. These paddr gets incremented as CL
307 * packets are relocated in validate_gl_shader_state, and the vaddrs
308 * (u and v) get incremented and size decremented as the shader recs
309 * themselves are validated.
310 */
311 void *shader_rec_u;
312 void *shader_rec_v;
313 uint32_t shader_rec_p;
314 uint32_t shader_rec_size;
315
316 /* Pointers to the uniform data. These pointers are incremented, and
317 * size decremented, as each batch of uniforms is uploaded.
318 */
319 void *uniforms_u;
320 void *uniforms_v;
321 uint32_t uniforms_p;
322 uint32_t uniforms_size;
323};
324
325static inline struct vc4_exec_info *
Varad Gautamca26d282016-02-17 19:08:21 +0530326vc4_first_bin_job(struct vc4_dev *vc4)
Eric Anholtd5b1a782015-11-30 12:13:37 -0800327{
Masahiro Yamada57b9f562016-09-13 03:35:20 +0900328 return list_first_entry_or_null(&vc4->bin_job_list,
329 struct vc4_exec_info, head);
Varad Gautamca26d282016-02-17 19:08:21 +0530330}
331
332static inline struct vc4_exec_info *
333vc4_first_render_job(struct vc4_dev *vc4)
334{
Masahiro Yamada57b9f562016-09-13 03:35:20 +0900335 return list_first_entry_or_null(&vc4->render_job_list,
336 struct vc4_exec_info, head);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800337}
338
Eric Anholt9326e6f2016-07-26 13:47:14 -0700339static inline struct vc4_exec_info *
340vc4_last_render_job(struct vc4_dev *vc4)
341{
342 if (list_empty(&vc4->render_job_list))
343 return NULL;
344 return list_last_entry(&vc4->render_job_list,
345 struct vc4_exec_info, head);
346}
347
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800348/**
Eric Anholt463873d2015-11-30 11:41:40 -0800349 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
350 * setup parameters.
351 *
352 * This will be used at draw time to relocate the reference to the texture
353 * contents in p0, and validate that the offset combined with
354 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
355 * Note that the hardware treats unprovided config parameters as 0, so not all
356 * of them need to be set up for every texure sample, and we'll store ~0 as
357 * the offset to mark the unused ones.
358 *
359 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
360 * Setup") for definitions of the texture parameters.
361 */
362struct vc4_texture_sample_info {
363 bool is_direct;
364 uint32_t p_offset[4];
365};
366
367/**
368 * struct vc4_validated_shader_info - information about validated shaders that
369 * needs to be used from command list validation.
370 *
371 * For a given shader, each time a shader state record references it, we need
372 * to verify that the shader doesn't read more uniforms than the shader state
373 * record's uniform BO pointer can provide, and we need to apply relocations
374 * and validate the shader state record's uniforms that define the texture
375 * samples.
376 */
377struct vc4_validated_shader_info {
378 uint32_t uniforms_size;
379 uint32_t uniforms_src_size;
380 uint32_t num_texture_samples;
381 struct vc4_texture_sample_info *texture_samples;
Eric Anholt6d45c812016-07-02 12:17:10 -0700382
383 uint32_t num_uniform_addr_offsets;
384 uint32_t *uniform_addr_offsets;
Jonas Pfeilc778cc52016-11-08 00:18:39 +0100385
386 bool is_threaded;
Eric Anholt463873d2015-11-30 11:41:40 -0800387};
388
389/**
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800390 * _wait_for - magic (register) wait macro
391 *
392 * Does the right thing for modeset paths when run under kdgb or similar atomic
393 * contexts. Note that it's important that we check the condition again after
394 * having timed out, since the timeout could be due to preemption or similar and
395 * we've never had a chance to check the condition before the timeout.
396 */
397#define _wait_for(COND, MS, W) ({ \
398 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
399 int ret__ = 0; \
400 while (!(COND)) { \
401 if (time_after(jiffies, timeout__)) { \
402 if (!(COND)) \
403 ret__ = -ETIMEDOUT; \
404 break; \
405 } \
406 if (W && drm_can_sleep()) { \
407 msleep(W); \
408 } else { \
409 cpu_relax(); \
410 } \
411 } \
412 ret__; \
413})
414
415#define wait_for(COND, MS) _wait_for(COND, MS, 1)
416
417/* vc4_bo.c */
Eric Anholtc826a6e2015-10-09 20:25:07 -0700418struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800419void vc4_free_object(struct drm_gem_object *gem_obj);
Eric Anholtc826a6e2015-10-09 20:25:07 -0700420struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
421 bool from_cache);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800422int vc4_dumb_create(struct drm_file *file_priv,
423 struct drm_device *dev,
424 struct drm_mode_create_dumb *args);
425struct dma_buf *vc4_prime_export(struct drm_device *dev,
426 struct drm_gem_object *obj, int flags);
Eric Anholtd5bc60f2015-01-18 09:33:17 +1300427int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
428 struct drm_file *file_priv);
Eric Anholt463873d2015-11-30 11:41:40 -0800429int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
430 struct drm_file *file_priv);
Eric Anholtd5bc60f2015-01-18 09:33:17 +1300431int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
432 struct drm_file *file_priv);
Eric Anholt21461362015-10-30 10:09:02 -0700433int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
434 struct drm_file *file_priv);
Eric Anholt463873d2015-11-30 11:41:40 -0800435int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
436int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
437void *vc4_prime_vmap(struct drm_gem_object *obj);
Eric Anholtc826a6e2015-10-09 20:25:07 -0700438void vc4_bo_cache_init(struct drm_device *dev);
439void vc4_bo_cache_destroy(struct drm_device *dev);
440int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800441
442/* vc4_crtc.c */
443extern struct platform_driver vc4_crtc_driver;
Dave Airlie1f437102015-10-22 10:23:31 +1000444int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
445void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
Derek Foreman26fc78f2016-11-24 12:11:55 -0600446bool vc4_event_pending(struct drm_crtc *crtc);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800447int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
Mario Kleiner1bf59f12016-06-23 08:17:50 +0200448int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
449 unsigned int flags, int *vpos, int *hpos,
450 ktime_t *stime, ktime_t *etime,
451 const struct drm_display_mode *mode);
452int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
453 int *max_error, struct timeval *vblank_time,
454 unsigned flags);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800455
456/* vc4_debugfs.c */
457int vc4_debugfs_init(struct drm_minor *minor);
458void vc4_debugfs_cleanup(struct drm_minor *minor);
459
460/* vc4_drv.c */
461void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
462
Eric Anholt08302c32016-02-10 11:42:32 -0800463/* vc4_dpi.c */
464extern struct platform_driver vc4_dpi_driver;
465int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
466
Eric Anholtd5b1a782015-11-30 12:13:37 -0800467/* vc4_gem.c */
468void vc4_gem_init(struct drm_device *dev);
469void vc4_gem_destroy(struct drm_device *dev);
470int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
471 struct drm_file *file_priv);
472int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
473 struct drm_file *file_priv);
474int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
475 struct drm_file *file_priv);
Varad Gautamca26d282016-02-17 19:08:21 +0530476void vc4_submit_next_bin_job(struct drm_device *dev);
477void vc4_submit_next_render_job(struct drm_device *dev);
478void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800479int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
480 uint64_t timeout_ns, bool interruptible);
481void vc4_job_handle_completed(struct vc4_dev *vc4);
Eric Anholtb501bac2015-11-30 12:34:01 -0800482int vc4_queue_seqno_cb(struct drm_device *dev,
483 struct vc4_seqno_cb *cb, uint64_t seqno,
484 void (*func)(struct vc4_seqno_cb *cb));
Eric Anholtd5b1a782015-11-30 12:13:37 -0800485
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800486/* vc4_hdmi.c */
487extern struct platform_driver vc4_hdmi_driver;
488int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
489
Eric Anholtd5b1a782015-11-30 12:13:37 -0800490/* vc4_irq.c */
491irqreturn_t vc4_irq(int irq, void *arg);
492void vc4_irq_preinstall(struct drm_device *dev);
493int vc4_irq_postinstall(struct drm_device *dev);
494void vc4_irq_uninstall(struct drm_device *dev);
495void vc4_irq_reset(struct drm_device *dev);
496
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800497/* vc4_hvs.c */
498extern struct platform_driver vc4_hvs_driver;
499void vc4_hvs_dump_state(struct drm_device *dev);
500int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
501
502/* vc4_kms.c */
503int vc4_kms_load(struct drm_device *dev);
504
505/* vc4_plane.c */
506struct drm_plane *vc4_plane_init(struct drm_device *dev,
507 enum drm_plane_type type);
508u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
Daniel Vetter2f196b72016-06-02 16:21:44 +0200509u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
Eric Anholtb501bac2015-11-30 12:34:01 -0800510void vc4_plane_async_set_fb(struct drm_plane *plane,
511 struct drm_framebuffer *fb);
Eric Anholt463873d2015-11-30 11:41:40 -0800512
Eric Anholtd3f51682015-03-02 13:01:12 -0800513/* vc4_v3d.c */
514extern struct platform_driver vc4_v3d_driver;
515int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
516int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800517
518/* vc4_validate.c */
519int
520vc4_validate_bin_cl(struct drm_device *dev,
521 void *validated,
522 void *unvalidated,
523 struct vc4_exec_info *exec);
524
525int
526vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
527
528struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
529 uint32_t hindex);
530
531int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
532
533bool vc4_check_tex_size(struct vc4_exec_info *exec,
534 struct drm_gem_cma_object *fbo,
535 uint32_t offset, uint8_t tiling_format,
536 uint32_t width, uint32_t height, uint8_t cpp);
Eric Anholtd3f51682015-03-02 13:01:12 -0800537
Eric Anholt463873d2015-11-30 11:41:40 -0800538/* vc4_validate_shader.c */
539struct vc4_validated_shader_info *
540vc4_validate_shader(struct drm_gem_cma_object *shader_obj);