[PATCH] ps3: Virtual Frame Buffer Driver

Add the PS3 Virtual Frame Buffer Driver.

As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory.  The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/Kconfig b/drivers/video/Kconfig
index 95cbc83..8874cf2 100644
--- a/drivers/video/Kconfig
+++ b/drivers/video/Kconfig
@@ -1598,6 +1598,26 @@
 	  Say Y here to enable support for the IBM GXT4500P display
 	  adaptor, found on some IBM System P (pSeries) machines.
 
+config FB_PS3
+	bool "PS3 GPU framebuffer driver"
+	depends on FB && PPC_PS3
+	select PS3_PS3AV
+	select FB_CFB_FILLRECT
+	select FB_CFB_COPYAREA
+	select FB_CFB_IMAGEBLIT
+	---help---
+	  Include support for the virtual frame buffer in the PS3 platform.
+
+config FB_PS3_DEFAULT_SIZE_M
+	int "PS3 default frame buffer size (in MiB)"
+	depends on FB_PS3
+	default 18
+	---help---
+	  This is the default size (in MiB) of the virtual frame buffer in
+	  the PS3.
+	  The default value can be overridden on the kernel command line
+	  using the "ps3fb" option (e.g. "ps3fb=9M");
+
 config FB_VIRTUAL
 	tristate "Virtual Frame Buffer support (ONLY FOR TESTING!)"
 	depends on FB