ceph: factor out libceph from Ceph file system
This factors out protocol and low-level storage parts of ceph into a
separate libceph module living in net/ceph and include/linux/ceph. This
is mostly a matter of moving files around. However, a few key pieces
of the interface change as well:
- ceph_client becomes ceph_fs_client and ceph_client, where the latter
captures the mon and osd clients, and the fs_client gets the mds client
and file system specific pieces.
- Mount option parsing and debugfs setup is correspondingly broken into
two pieces.
- The mon client gets a generic handler callback for otherwise unknown
messages (mds map, in this case).
- The basic supported/required feature bits can be expanded (and are by
ceph_fs_client).
No functional change, aside from some subtle error handling cases that got
cleaned up in the refactoring process.
Signed-off-by: Sage Weil <sage@newdream.net>
diff --git a/include/linux/ceph/auth.h b/include/linux/ceph/auth.h
new file mode 100644
index 0000000..7fff521
--- /dev/null
+++ b/include/linux/ceph/auth.h
@@ -0,0 +1,92 @@
+#ifndef _FS_CEPH_AUTH_H
+#define _FS_CEPH_AUTH_H
+
+#include <linux/ceph/types.h>
+#include <linux/ceph/buffer.h>
+
+/*
+ * Abstract interface for communicating with the authenticate module.
+ * There is some handshake that takes place between us and the monitor
+ * to acquire the necessary keys. These are used to generate an
+ * 'authorizer' that we use when connecting to a service (mds, osd).
+ */
+
+struct ceph_auth_client;
+struct ceph_authorizer;
+
+struct ceph_auth_client_ops {
+ const char *name;
+
+ /*
+ * true if we are authenticated and can connect to
+ * services.
+ */
+ int (*is_authenticated)(struct ceph_auth_client *ac);
+
+ /*
+ * true if we should (re)authenticate, e.g., when our tickets
+ * are getting old and crusty.
+ */
+ int (*should_authenticate)(struct ceph_auth_client *ac);
+
+ /*
+ * build requests and process replies during monitor
+ * handshake. if handle_reply returns -EAGAIN, we build
+ * another request.
+ */
+ int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end);
+ int (*handle_reply)(struct ceph_auth_client *ac, int result,
+ void *buf, void *end);
+
+ /*
+ * Create authorizer for connecting to a service, and verify
+ * the response to authenticate the service.
+ */
+ int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type,
+ struct ceph_authorizer **a,
+ void **buf, size_t *len,
+ void **reply_buf, size_t *reply_len);
+ int (*verify_authorizer_reply)(struct ceph_auth_client *ac,
+ struct ceph_authorizer *a, size_t len);
+ void (*destroy_authorizer)(struct ceph_auth_client *ac,
+ struct ceph_authorizer *a);
+ void (*invalidate_authorizer)(struct ceph_auth_client *ac,
+ int peer_type);
+
+ /* reset when we (re)connect to a monitor */
+ void (*reset)(struct ceph_auth_client *ac);
+
+ void (*destroy)(struct ceph_auth_client *ac);
+};
+
+struct ceph_auth_client {
+ u32 protocol; /* CEPH_AUTH_* */
+ void *private; /* for use by protocol implementation */
+ const struct ceph_auth_client_ops *ops; /* null iff protocol==0 */
+
+ bool negotiating; /* true if negotiating protocol */
+ const char *name; /* entity name */
+ u64 global_id; /* our unique id in system */
+ const char *secret; /* our secret key */
+ unsigned want_keys; /* which services we want */
+};
+
+extern struct ceph_auth_client *ceph_auth_init(const char *name,
+ const char *secret);
+extern void ceph_auth_destroy(struct ceph_auth_client *ac);
+
+extern void ceph_auth_reset(struct ceph_auth_client *ac);
+
+extern int ceph_auth_build_hello(struct ceph_auth_client *ac,
+ void *buf, size_t len);
+extern int ceph_handle_auth_reply(struct ceph_auth_client *ac,
+ void *buf, size_t len,
+ void *reply_buf, size_t reply_len);
+extern int ceph_entity_name_encode(const char *name, void **p, void *end);
+
+extern int ceph_build_auth(struct ceph_auth_client *ac,
+ void *msg_buf, size_t msg_len);
+
+extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac);
+
+#endif