nfsd4: translate memory errors to delay, not serverfault
If the server is out of memory is better for clients to back off and
retry than to just error out.
Signed-off-by: J. Bruce Fields <bfields@citi.umich.edu>
diff --git a/fs/nfsd/nfs4state.c b/fs/nfsd/nfs4state.c
index 5a69ee6..603076f 100644
--- a/fs/nfsd/nfs4state.c
+++ b/fs/nfsd/nfs4state.c
@@ -457,7 +457,7 @@
spin_unlock(&nfsd_drc_lock);
if (fchan->maxreqs == 0)
- return nfserr_serverfault;
+ return nfserr_jukebox;
fchan->maxresp_cached = size + NFSD_MIN_HDR_SEQ_SZ;
return 0;
@@ -542,7 +542,7 @@
BUILD_BUG_ON(NFSD_MAX_SLOTS_PER_SESSION * sizeof(struct nfsd4_slot)
+ sizeof(struct nfsd4_session) > PAGE_SIZE);
- status = nfserr_serverfault;
+ status = nfserr_jukebox;
/* allocate struct nfsd4_session and slot table pointers in one piece */
slotsize = tmp.se_fchannel.maxreqs * sizeof(struct nfsd4_slot *);
new = kzalloc(sizeof(*new) + slotsize, GFP_KERNEL);
@@ -1219,7 +1219,7 @@
/* Normal case */
new = create_client(exid->clname, dname, rqstp, &verf);
if (new == NULL) {
- status = nfserr_serverfault;
+ status = nfserr_jukebox;
goto out;
}