NFSv4: Ensure correct locking when accessing the 'lock_states' list

There are currently 2 places in the state recovery code, where we do not
take sufficient precautions before accessing the state->lock_states. In
both cases, we should be holding the state->state_lock.

Reported-by: Pascal Bouchareine <pascal@gandi.net>
Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
diff --git a/fs/nfs/nfs4state.c b/fs/nfs/nfs4state.c
index da8d73e..6a7107a 100644
--- a/fs/nfs/nfs4state.c
+++ b/fs/nfs/nfs4state.c
@@ -1156,11 +1156,13 @@
 		if (status >= 0) {
 			status = nfs4_reclaim_locks(state, ops);
 			if (status >= 0) {
+				spin_lock(&state->state_lock);
 				list_for_each_entry(lock, &state->lock_states, ls_locks) {
 					if (!(lock->ls_flags & NFS_LOCK_INITIALIZED))
 						printk("%s: Lock reclaim failed!\n",
 							__func__);
 				}
+				spin_unlock(&state->state_lock);
 				nfs4_put_open_state(state);
 				goto restart;
 			}
@@ -1224,10 +1226,12 @@
 	clear_bit(NFS_O_RDONLY_STATE, &state->flags);
 	clear_bit(NFS_O_WRONLY_STATE, &state->flags);
 	clear_bit(NFS_O_RDWR_STATE, &state->flags);
+	spin_lock(&state->state_lock);
 	list_for_each_entry(lock, &state->lock_states, ls_locks) {
 		lock->ls_seqid.flags = 0;
 		lock->ls_flags &= ~NFS_LOCK_INITIALIZED;
 	}
+	spin_unlock(&state->state_lock);
 }
 
 static void nfs4_reset_seqids(struct nfs_server *server,