drm/i915: Clear fence register on tiling stride change.

The fence register value also depends upon the stride of the object, so we
need to clear the fence if that is changed as well.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
[anholt: Added 8xx and 965 paths, and renamed the confusing
i915_gem_object_tiling_ok function to i915_gem_object_fence_offset_ok]
Signed-off-by: Eric Anholt <eric@anholt.net>
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 451b547..7a84f04 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -647,6 +647,7 @@
 void i915_gem_lastclose(struct drm_device *dev);
 uint32_t i915_get_gem_seqno(struct drm_device *dev);
 int i915_gem_object_get_fence_reg(struct drm_gem_object *obj);
+int i915_gem_object_put_fence_reg(struct drm_gem_object *obj);
 void i915_gem_retire_requests(struct drm_device *dev);
 void i915_gem_retire_work_handler(struct work_struct *work);
 void i915_gem_clflush_object(struct drm_gem_object *obj);