lockd: Split nlm_release_call()
The nlm_release_call() function is invoked from both the server and
the client side. We're about to introduce a distinct server- and
client-side nlm_release_host(), so nlm_release_call() must first be
split into a client-side and a server-side version.
Signed-off-by: Chuck Lever <chuck.lever@oracle.com>
Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
diff --git a/fs/lockd/svc4proc.c b/fs/lockd/svc4proc.c
index 38d2611..c187422 100644
--- a/fs/lockd/svc4proc.c
+++ b/fs/lockd/svc4proc.c
@@ -229,7 +229,7 @@
static void nlm4svc_callback_release(void *data)
{
- nlm_release_call(data);
+ nlmsvc_release_call(data);
}
static const struct rpc_call_ops nlm4svc_callback_ops = {
@@ -261,7 +261,7 @@
stat = func(rqstp, argp, &call->a_res);
if (stat != 0) {
- nlm_release_call(call);
+ nlmsvc_release_call(call);
return stat;
}