ps3fb: use FB_SYS_* instead of FB_CFB_*

ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the
actual frame buffer memory is part of system RAM

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/Kconfig b/drivers/video/Kconfig
index fdeb3e6..6e1f1ea 100644
--- a/drivers/video/Kconfig
+++ b/drivers/video/Kconfig
@@ -1792,9 +1792,10 @@
 config FB_PS3
 	bool "PS3 GPU framebuffer driver"
 	depends on (FB = y) && PS3_PS3AV
-	select FB_CFB_FILLRECT
-	select FB_CFB_COPYAREA
-	select FB_CFB_IMAGEBLIT
+	select FB_SYS_FILLRECT
+	select FB_SYS_COPYAREA
+	select FB_SYS_IMAGEBLIT
+	select FB_SYS_FOPS
 	---help---
 	  Include support for the virtual frame buffer in the PS3 platform.