Input: appletouch - another fix for idle reset logic

Make sure we reset idlecount when we get a good (non-empty) packet.

Signed-off-by: Soeren Sonnenburg <kernel@nn7.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/mouse/appletouch.c b/drivers/input/mouse/appletouch.c
index a1804bf..0117817 100644
--- a/drivers/input/mouse/appletouch.c
+++ b/drivers/input/mouse/appletouch.c
@@ -502,18 +502,23 @@
 
 		/* reset the accumulator on release */
 		memset(dev->xy_acc, 0, sizeof(dev->xy_acc));
+	}
 
-		/* Geyser 3 will continue to send packets continually after
-		   the first touch unless reinitialised. Do so if it's been
-		   idle for a while in order to avoid waking the kernel up
-		   several hundred times a second */
-		if (!key && atp_is_geyser_3(dev)) {
+	/* Geyser 3 will continue to send packets continually after
+	   the first touch unless reinitialised. Do so if it's been
+	   idle for a while in order to avoid waking the kernel up
+	   several hundred times a second */
+
+	if (atp_is_geyser_3(dev)) {
+		if (!x && !y && !key) {
 			dev->idlecount++;
 			if (dev->idlecount == 10) {
 				dev->valid = 0;
 				schedule_work(&dev->work);
 			}
 		}
+		else
+			dev->idlecount = 0;
 	}
 
 	input_report_key(dev->input, BTN_LEFT, key);