commit | c44f242064093e640a068741b05ee6acdd49bc22 | [log] [tgz] |
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author | Dmitry Torokhov <dmitry.torokhov@gmail.com> | Mon Nov 15 01:39:57 2010 -0800 |
committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | Thu Nov 18 00:25:49 2010 -0800 |
tree | 58279c066e644a5da94726f1dc5eb1a7b1e2affe | |
parent | 8ee294cd9def0004887da7f44b80563493b0a097 [diff] |
Input: gameport - convert to use common workqueue instead of a thread Instead of creating an exclusive thread to handle gameport events (which happen rarely), let's switch to common workqueue. With the arrival of concurrency-managed workqueue infrastructure we are not concerned that our callers or callees also using workqueue (no deadlocks anymore) and it should reduce total number of threads in the system. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>