commit | 243b87306ec4f5e2637be0aba802852f233e389e | [log] [tgz] |
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author | Tarun Karra <tkarra@codeaurora.org> | Fri Jan 04 10:28:40 2013 -0800 |
committer | Tarun Karra <tkarra@codeaurora.org> | Mon Jan 14 16:27:02 2013 -0800 |
tree | ef9fa9cd9b6f70ec58bc7ceaf27253718e2e133c | |
parent | efbec9316d07c4ab286eb20f48de6da202fd7c9f [diff] |
msm: kgsl: Change GPU Fast Hang detection to 50ms Fast hang detection algorithm is improved to use additional performance counters to monitor shader processor activity. Shader processor's active alu cycles, icl0 misses and fs cflow instructions are added to list of activities monitored for fast hang detection. Change-Id: Ie74b2ca2d8eb587dbdae40f8fafd901e71f50ddb Signed-off-by: Tarun Karra <tkarra@codeaurora.org>