[SPARC64]: Fix sched_clock() wrapping every ~17 seconds.
Unfortunately, sparc64 doesn't have an easy way to do a "64 X 64 -->
128" bit multiply like PowerPC and IA64 do. We were doing a
"64 X 64 --> 64" bit multiple which causes overflow very quickly with
a 30-bit quotient shift.
So use a quotientshift count of 10 instead of 30, just like x86 and
ARM do.
This also fixes the wrapping of printk timestamp values every ~17
seconds.
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/arch/sparc64/kernel/time.c b/arch/sparc64/kernel/time.c
index 094d3e3..b0b4fee 100644
--- a/arch/sparc64/kernel/time.c
+++ b/arch/sparc64/kernel/time.c
@@ -983,7 +983,7 @@
};
/* The quotient formula is taken from the IA64 port. */
-#define SPARC64_NSEC_PER_CYC_SHIFT 30UL
+#define SPARC64_NSEC_PER_CYC_SHIFT 10UL
void __init time_init(void)
{
unsigned long clock = sparc64_init_timers();