[PATCH] sched: dont decrease idle sleep avg
We watch for tasks that sleep extended periods and don't allow one single
prolonged sleep period from elevating priority to maximum bonus to prevent cpu
bound tasks from getting high priority with single long sleeps. There is a
bug in the current code that also penalises tasks that already have high
priority. Correct that bug.
Signed-off-by: Con Kolivas <kernel@kolivas.org>
Acked-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
diff --git a/kernel/sched.c b/kernel/sched.c
index 589e55a..7b37193 100644
--- a/kernel/sched.c
+++ b/kernel/sched.c
@@ -700,14 +700,19 @@
if (likely(sleep_time > 0)) {
/*
* User tasks that sleep a long time are categorised as
- * idle and will get just interactive status to stay active &
- * prevent them suddenly becoming cpu hogs and starving
- * other processes.
+ * idle. They will only have their sleep_avg increased to a
+ * level that makes them just interactive priority to stay
+ * active yet prevent them suddenly becoming cpu hogs and
+ * starving other processes.
*/
if (p->mm && p->sleep_type != SLEEP_NONINTERACTIVE &&
sleep_time > INTERACTIVE_SLEEP(p)) {
- p->sleep_avg = JIFFIES_TO_NS(MAX_SLEEP_AVG -
- DEF_TIMESLICE);
+ unsigned long ceiling;
+
+ ceiling = JIFFIES_TO_NS(MAX_SLEEP_AVG -
+ DEF_TIMESLICE);
+ if (p->sleep_avg < ceiling)
+ p->sleep_avg = ceiling;
} else {
/*
* Tasks waking from uninterruptible sleep are