Use instruction specific dalvik cache dirs.
- All oat & art files are now placed under /data/dalvik-cache/<isa>/.
- GetDalvikCacheOrDie now requires a mandatory subdirectory argument,
and is implicitly rooted under /data/.
- Added helper methods to convert InstructionSet enums into strings
and vice versa.
(cherry picked from commit 2974bc3d8a5d161d449dd66826d668d87bdc3cbe)
Change-Id: Ic7986938e6a7091a2af675ebafec768f7b5fb8cd
diff --git a/runtime/utils.h b/runtime/utils.h
index 6ab1013..4b2f230 100644
--- a/runtime/utils.h
+++ b/runtime/utils.h
@@ -394,11 +394,14 @@
// Find $ANDROID_DATA, /data, or abort.
const char* GetAndroidData();
-// Returns the dalvik-cache location, or dies trying.
-std::string GetDalvikCacheOrDie(const char* android_data);
+// Returns the dalvik-cache location, or dies trying. subdir will be
+// appended to the cache location.
+std::string GetDalvikCacheOrDie(const char* subdir, bool create_if_absent = true);
-// Returns the dalvik-cache location for a DexFile or OatFile, or dies trying.
-std::string GetDalvikCacheFilenameOrDie(const char* location);
+// Returns the absolute dalvik-cache path for a DexFile or OatFile, or
+// dies trying. The path returned will be rooted at cache_location.
+std::string GetDalvikCacheFilenameOrDie(const char* file_location,
+ const char* cache_location);
// Check whether the given magic matches a known file type.
bool IsZipMagic(uint32_t magic);