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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "base/arena_allocator.h"
#include "base/stringprintf.h"
#include "builder.h"
#include "nodes.h"
#include "optimizing_unit_test.h"
#include "pretty_printer.h"
#include "gtest/gtest.h"
namespace art {
static HBasicBlock* createIfBlock(HGraph* graph, ArenaAllocator* allocator) {
HBasicBlock* if_block = new (allocator) HBasicBlock(graph);
graph->AddBlock(if_block);
HInstruction* instr = graph->GetIntConstant(4);
HInstruction* equal = new (allocator) HEqual(instr, instr);
if_block->AddInstruction(equal);
instr = new (allocator) HIf(equal);
if_block->AddInstruction(instr);
return if_block;
}
static HBasicBlock* createGotoBlock(HGraph* graph, ArenaAllocator* allocator) {
HBasicBlock* block = new (allocator) HBasicBlock(graph);
graph->AddBlock(block);
HInstruction* got = new (allocator) HGoto();
block->AddInstruction(got);
return block;
}
static HBasicBlock* createEntryBlock(HGraph* graph, ArenaAllocator* allocator) {
HBasicBlock* block = createGotoBlock(graph, allocator);
graph->SetEntryBlock(block);
return block;
}
static HBasicBlock* createReturnBlock(HGraph* graph, ArenaAllocator* allocator) {
HBasicBlock* block = new (allocator) HBasicBlock(graph);
graph->AddBlock(block);
HInstruction* return_instr = new (allocator) HReturnVoid();
block->AddInstruction(return_instr);
return block;
}
static HBasicBlock* createExitBlock(HGraph* graph, ArenaAllocator* allocator) {
HBasicBlock* block = new (allocator) HBasicBlock(graph);
graph->AddBlock(block);
HInstruction* exit_instr = new (allocator) HExit();
block->AddInstruction(exit_instr);
return block;
}
// Test that the successors of an if block stay consistent after a SimplifyCFG.
// This test sets the false block to be the return block.
TEST(GraphTest, IfSuccessorSimpleJoinBlock1) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* entry_block = createEntryBlock(graph, &allocator);
HBasicBlock* if_block = createIfBlock(graph, &allocator);
HBasicBlock* if_true = createGotoBlock(graph, &allocator);
HBasicBlock* return_block = createReturnBlock(graph, &allocator);
HBasicBlock* exit_block = createExitBlock(graph, &allocator);
entry_block->AddSuccessor(if_block);
if_block->AddSuccessor(if_true);
if_true->AddSuccessor(return_block);
if_block->AddSuccessor(return_block);
return_block->AddSuccessor(exit_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), if_true);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), return_block);
graph->SimplifyCFG();
// Ensure we still have the same if true block.
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), if_true);
// Ensure the critical edge has been removed.
HBasicBlock* false_block = if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor();
ASSERT_NE(false_block, return_block);
// Ensure the new block branches to the join block.
ASSERT_EQ(false_block->GetSuccessors().Get(0), return_block);
}
// Test that the successors of an if block stay consistent after a SimplifyCFG.
// This test sets the true block to be the return block.
TEST(GraphTest, IfSuccessorSimpleJoinBlock2) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* entry_block = createEntryBlock(graph, &allocator);
HBasicBlock* if_block = createIfBlock(graph, &allocator);
HBasicBlock* if_false = createGotoBlock(graph, &allocator);
HBasicBlock* return_block = createReturnBlock(graph, &allocator);
HBasicBlock* exit_block = createExitBlock(graph, &allocator);
entry_block->AddSuccessor(if_block);
if_block->AddSuccessor(return_block);
if_false->AddSuccessor(return_block);
if_block->AddSuccessor(if_false);
return_block->AddSuccessor(exit_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), return_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), if_false);
graph->SimplifyCFG();
// Ensure we still have the same if true block.
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), if_false);
// Ensure the critical edge has been removed.
HBasicBlock* true_block = if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor();
ASSERT_NE(true_block, return_block);
// Ensure the new block branches to the join block.
ASSERT_EQ(true_block->GetSuccessors().Get(0), return_block);
}
// Test that the successors of an if block stay consistent after a SimplifyCFG.
// This test sets the true block to be the loop header.
TEST(GraphTest, IfSuccessorMultipleBackEdges1) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* entry_block = createEntryBlock(graph, &allocator);
HBasicBlock* if_block = createIfBlock(graph, &allocator);
HBasicBlock* return_block = createReturnBlock(graph, &allocator);
HBasicBlock* exit_block = createExitBlock(graph, &allocator);
entry_block->AddSuccessor(if_block);
if_block->AddSuccessor(if_block);
if_block->AddSuccessor(return_block);
return_block->AddSuccessor(exit_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), if_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), return_block);
graph->BuildDominatorTree();
// Ensure we still have the same if false block.
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), return_block);
// Ensure there is only one back edge.
ASSERT_EQ(if_block->GetPredecessors().Size(), 2u);
ASSERT_EQ(if_block->GetPredecessors().Get(0), entry_block);
ASSERT_NE(if_block->GetPredecessors().Get(1), if_block);
// Ensure the new block is the back edge.
ASSERT_EQ(if_block->GetPredecessors().Get(1),
if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor());
}
// Test that the successors of an if block stay consistent after a SimplifyCFG.
// This test sets the false block to be the loop header.
TEST(GraphTest, IfSuccessorMultipleBackEdges2) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* entry_block = createEntryBlock(graph, &allocator);
HBasicBlock* if_block = createIfBlock(graph, &allocator);
HBasicBlock* return_block = createReturnBlock(graph, &allocator);
HBasicBlock* exit_block = createExitBlock(graph, &allocator);
entry_block->AddSuccessor(if_block);
if_block->AddSuccessor(return_block);
if_block->AddSuccessor(if_block);
return_block->AddSuccessor(exit_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), return_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), if_block);
graph->BuildDominatorTree();
// Ensure we still have the same if true block.
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), return_block);
// Ensure there is only one back edge.
ASSERT_EQ(if_block->GetPredecessors().Size(), 2u);
ASSERT_EQ(if_block->GetPredecessors().Get(0), entry_block);
ASSERT_NE(if_block->GetPredecessors().Get(1), if_block);
// Ensure the new block is the back edge.
ASSERT_EQ(if_block->GetPredecessors().Get(1),
if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor());
}
// Test that the successors of an if block stay consistent after a SimplifyCFG.
// This test sets the true block to be a loop header with multiple pre headers.
TEST(GraphTest, IfSuccessorMultiplePreHeaders1) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* entry_block = createEntryBlock(graph, &allocator);
HBasicBlock* first_if_block = createIfBlock(graph, &allocator);
HBasicBlock* if_block = createIfBlock(graph, &allocator);
HBasicBlock* loop_block = createGotoBlock(graph, &allocator);
HBasicBlock* return_block = createReturnBlock(graph, &allocator);
entry_block->AddSuccessor(first_if_block);
first_if_block->AddSuccessor(if_block);
first_if_block->AddSuccessor(loop_block);
loop_block->AddSuccessor(loop_block);
if_block->AddSuccessor(loop_block);
if_block->AddSuccessor(return_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), loop_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), return_block);
graph->BuildDominatorTree();
HIf* if_instr = if_block->GetLastInstruction()->AsIf();
// Ensure we still have the same if false block.
ASSERT_EQ(if_instr->IfFalseSuccessor(), return_block);
// Ensure there is only one pre header..
ASSERT_EQ(loop_block->GetPredecessors().Size(), 2u);
// Ensure the new block is the successor of the true block.
ASSERT_EQ(if_instr->IfTrueSuccessor()->GetSuccessors().Size(), 1u);
ASSERT_EQ(if_instr->IfTrueSuccessor()->GetSuccessors().Get(0),
loop_block->GetLoopInformation()->GetPreHeader());
}
// Test that the successors of an if block stay consistent after a SimplifyCFG.
// This test sets the false block to be a loop header with multiple pre headers.
TEST(GraphTest, IfSuccessorMultiplePreHeaders2) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* entry_block = createEntryBlock(graph, &allocator);
HBasicBlock* first_if_block = createIfBlock(graph, &allocator);
HBasicBlock* if_block = createIfBlock(graph, &allocator);
HBasicBlock* loop_block = createGotoBlock(graph, &allocator);
HBasicBlock* return_block = createReturnBlock(graph, &allocator);
entry_block->AddSuccessor(first_if_block);
first_if_block->AddSuccessor(if_block);
first_if_block->AddSuccessor(loop_block);
loop_block->AddSuccessor(loop_block);
if_block->AddSuccessor(return_block);
if_block->AddSuccessor(loop_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfTrueSuccessor(), return_block);
ASSERT_EQ(if_block->GetLastInstruction()->AsIf()->IfFalseSuccessor(), loop_block);
graph->BuildDominatorTree();
HIf* if_instr = if_block->GetLastInstruction()->AsIf();
// Ensure we still have the same if true block.
ASSERT_EQ(if_instr->IfTrueSuccessor(), return_block);
// Ensure there is only one pre header..
ASSERT_EQ(loop_block->GetPredecessors().Size(), 2u);
// Ensure the new block is the successor of the false block.
ASSERT_EQ(if_instr->IfFalseSuccessor()->GetSuccessors().Size(), 1u);
ASSERT_EQ(if_instr->IfFalseSuccessor()->GetSuccessors().Get(0),
loop_block->GetLoopInformation()->GetPreHeader());
}
TEST(GraphTest, InsertInstructionBefore) {
ArenaPool pool;
ArenaAllocator allocator(&pool);
HGraph* graph = new (&allocator) HGraph(&allocator);
HBasicBlock* block = createGotoBlock(graph, &allocator);
HInstruction* got = block->GetLastInstruction();
ASSERT_TRUE(got->IsControlFlow());
// Test at the beginning of the block.
HInstruction* first_instruction = new (&allocator) HIntConstant(4);
block->InsertInstructionBefore(first_instruction, got);
ASSERT_NE(first_instruction->GetId(), -1);
ASSERT_EQ(first_instruction->GetBlock(), block);
ASSERT_EQ(block->GetFirstInstruction(), first_instruction);
ASSERT_EQ(block->GetLastInstruction(), got);
ASSERT_EQ(first_instruction->GetNext(), got);
ASSERT_EQ(first_instruction->GetPrevious(), nullptr);
ASSERT_EQ(got->GetNext(), nullptr);
ASSERT_EQ(got->GetPrevious(), first_instruction);
// Test in the middle of the block.
HInstruction* second_instruction = new (&allocator) HIntConstant(4);
block->InsertInstructionBefore(second_instruction, got);
ASSERT_NE(second_instruction->GetId(), -1);
ASSERT_EQ(second_instruction->GetBlock(), block);
ASSERT_EQ(block->GetFirstInstruction(), first_instruction);
ASSERT_EQ(block->GetLastInstruction(), got);
ASSERT_EQ(first_instruction->GetNext(), second_instruction);
ASSERT_EQ(first_instruction->GetPrevious(), nullptr);
ASSERT_EQ(second_instruction->GetNext(), got);
ASSERT_EQ(second_instruction->GetPrevious(), first_instruction);
ASSERT_EQ(got->GetNext(), nullptr);
ASSERT_EQ(got->GetPrevious(), second_instruction);
}
} // namespace art