Write out image bitmap inside of image file.

We now create the image bitmap when we generate the image. The image
bitmap is written after the image inside of the image file. This
speeds up dex2oat by making walking the image during heap creation
unnecessary. This should also help memory pressure by enabling the
image bitmap to be swappable.

Bug: 10432288

Change-Id: Idebf459ed15edbb41a7d9b9b353934155bce2f19
diff --git a/compiler/image_test.cc b/compiler/image_test.cc
index dcafc19..6980091 100644
--- a/compiler/image_test.cc
+++ b/compiler/image_test.cc
@@ -85,6 +85,8 @@
     ImageHeader image_header;
     file->ReadFully(&image_header, sizeof(image_header));
     ASSERT_TRUE(image_header.IsValid());
+    ASSERT_GE(image_header.GetImageBitmapOffset(), sizeof(image_header));
+    ASSERT_NE(0U, image_header.GetImageBitmapSize());
 
     gc::Heap* heap = Runtime::Current()->GetHeap();
     ASSERT_EQ(1U, heap->GetContinuousSpaces().size());
@@ -136,6 +138,7 @@
   ASSERT_TRUE(heap->GetContinuousSpaces()[1]->IsDlMallocSpace());
 
   gc::space::ImageSpace* image_space = heap->GetImageSpace();
+  image_space->VerifyImageAllocations();
   byte* image_begin = image_space->Begin();
   byte* image_end = image_space->End();
   CHECK_EQ(requested_image_base, reinterpret_cast<uintptr_t>(image_begin));