Remove constant moves after emitting them in parallel resolver.

This fixes the case where a constant move requires a scratch
register. Note that there is no backend that needs this for now,
but X86 might with the move to hard float.

Change-Id: I37f6b8961b48f2cf6fbc0cd281e70d58466d018e
diff --git a/compiler/optimizing/parallel_move_resolver.cc b/compiler/optimizing/parallel_move_resolver.cc
index 1e93ece..b8f5070 100644
--- a/compiler/optimizing/parallel_move_resolver.cc
+++ b/compiler/optimizing/parallel_move_resolver.cc
@@ -37,10 +37,12 @@
 
   // Perform the moves with constant sources.
   for (size_t i = 0; i < moves_.Size(); ++i) {
-    const MoveOperands& move = *moves_.Get(i);
-    if (!move.IsEliminated()) {
-      DCHECK(move.GetSource().IsConstant());
+    MoveOperands* move = moves_.Get(i);
+    if (!move->IsEliminated()) {
+      DCHECK(move->GetSource().IsConstant());
       EmitMove(i);
+      // Eliminate the move, in case following moves need a scratch register.
+      move->Eliminate();
     }
   }