Refactor some patching logic

Reduce duplication since app images in-place relocation will require
this code also.

Bug: 22858531
Change-Id: Ibb901b67267e27ef3bc2a0baff77189d4dcd018a
diff --git a/compiler/image_writer.h b/compiler/image_writer.h
index a0a785e..22cb91a 100644
--- a/compiler/image_writer.h
+++ b/compiler/image_writer.h
@@ -347,9 +347,14 @@
 
   uintptr_t NativeOffsetInImage(void* obj);
 
+  // Location of where the object will be when the image is loaded at runtime.
   template <typename T>
   T* NativeLocationInImage(T* obj);
 
+  // Location of where the temporary copy of the object currently is.
+  template <typename T>
+  T* NativeCopyLocation(T* obj);
+
   // Return true of obj is inside of the boot image space. This may only return true if we are
   // compiling an app image.
   bool IsInBootImage(const void* obj) const;
@@ -446,6 +451,7 @@
   friend class FixupClassVisitor;
   friend class FixupRootVisitor;
   friend class FixupVisitor;
+  friend class NativeLocationVisitor;
   friend class NonImageClassesVisitor;
   DISALLOW_COPY_AND_ASSIGN(ImageWriter);
 };