Fix flake around instrumentation.
bug:25492507
Change-Id: Ia4de07ecaf33c3153f5d93473671d2c93593f52d
diff --git a/runtime/entrypoints/entrypoint_utils.cc b/runtime/entrypoints/entrypoint_utils.cc
index e57569e..87e29ae 100644
--- a/runtime/entrypoints/entrypoint_utils.cc
+++ b/runtime/entrypoints/entrypoint_utils.cc
@@ -364,36 +364,34 @@
(reinterpret_cast<uint8_t*>(sp) + callee_return_pc_offset));
ArtMethod* outer_method = *caller_sp;
ArtMethod* caller = outer_method;
-
- if (outer_method != nullptr) {
- const OatQuickMethodHeader* current_code = outer_method->GetOatQuickMethodHeader(caller_pc);
- if (current_code->IsOptimized()) {
- if (LIKELY(caller_pc != reinterpret_cast<uintptr_t>(GetQuickInstrumentationExitPc()))) {
- uintptr_t native_pc_offset = current_code->NativeQuickPcOffset(caller_pc);
- CodeInfo code_info = current_code->GetOptimizedCodeInfo();
- StackMapEncoding encoding = code_info.ExtractEncoding();
- StackMap stack_map = code_info.GetStackMapForNativePcOffset(native_pc_offset, encoding);
- DCHECK(stack_map.IsValid());
- if (stack_map.HasInlineInfo(encoding)) {
- InlineInfo inline_info = code_info.GetInlineInfoOf(stack_map, encoding);
- caller = GetResolvedMethod(outer_method, inline_info, inline_info.GetDepth() - 1);
- }
- } else {
- // We're instrumenting, just use the StackVisitor which knows how to
- // handle instrumented frames.
- NthCallerVisitor visitor(Thread::Current(), 1, true);
- visitor.WalkStack();
- caller = visitor.caller;
+ if (LIKELY(caller_pc != reinterpret_cast<uintptr_t>(GetQuickInstrumentationExitPc()))) {
+ if (outer_method != nullptr) {
+ const OatQuickMethodHeader* current_code = outer_method->GetOatQuickMethodHeader(caller_pc);
+ if (current_code->IsOptimized()) {
+ uintptr_t native_pc_offset = current_code->NativeQuickPcOffset(caller_pc);
+ CodeInfo code_info = current_code->GetOptimizedCodeInfo();
+ StackMapEncoding encoding = code_info.ExtractEncoding();
+ StackMap stack_map = code_info.GetStackMapForNativePcOffset(native_pc_offset, encoding);
+ DCHECK(stack_map.IsValid());
+ if (stack_map.HasInlineInfo(encoding)) {
+ InlineInfo inline_info = code_info.GetInlineInfoOf(stack_map, encoding);
+ caller = GetResolvedMethod(outer_method, inline_info, inline_info.GetDepth() - 1);
+ }
}
}
- }
-
- if (kIsDebugBuild && do_caller_check) {
- // Note that do_caller_check is optional, as this method can be called by
- // stubs, and tests without a proper call stack.
+ if (kIsDebugBuild && do_caller_check) {
+ // Note that do_caller_check is optional, as this method can be called by
+ // stubs, and tests without a proper call stack.
+ NthCallerVisitor visitor(Thread::Current(), 1, true);
+ visitor.WalkStack();
+ CHECK_EQ(caller, visitor.caller);
+ }
+ } else {
+ // We're instrumenting, just use the StackVisitor which knows how to
+ // handle instrumented frames.
NthCallerVisitor visitor(Thread::Current(), 1, true);
visitor.WalkStack();
- CHECK_EQ(caller, visitor.caller);
+ caller = visitor.caller;
}
return caller;