Add code size to CodeInfo
This temporarily adds 0.25% to oat file size.
The space will be reclaimed back in follow-up CL.
Bug: 123510633
Test: DCHECK compare the two stored code sizes.
Change-Id: I15340824ca637fd075a4cef87771b06cb96bb9f4
diff --git a/compiler/optimizing/stack_map_stream.h b/compiler/optimizing/stack_map_stream.h
index 01c6bf9..164e902 100644
--- a/compiler/optimizing/stack_map_stream.h
+++ b/compiler/optimizing/stack_map_stream.h
@@ -62,7 +62,7 @@
size_t core_spill_mask,
size_t fp_spill_mask,
uint32_t num_dex_registers);
- void EndMethod();
+ void EndMethod(size_t code_size);
void BeginStackMapEntry(uint32_t dex_pc,
uint32_t native_pc_offset,
@@ -99,6 +99,7 @@
ScopedArenaAllocator* allocator_;
const InstructionSet instruction_set_;
+ uint32_t packed_code_size_ = 0;
uint32_t packed_frame_size_ = 0;
uint32_t core_spill_mask_ = 0;
uint32_t fp_spill_mask_ = 0;